Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Join the Playtest on Steam Now: SpiritVale

Revision as of 22:16, 12 September 2025 by Eviand (talk | contribs) (Attributes)

Join the Playtest on Steam Now: SpiritVale


Mage


Mages channel elemental forces, specializing in destructive spells cast from a distance. Ideal for players who prefer ranged combat, the Mage excels at overwhelming enemies with powerful area-of-effect attacks and precise elemental strikes.

Class Overview
Role Elemental Magic
Weapons Staff
Attributes
STR 1
AGI 9
VIT 1
INT 12
DEX 9
LUK 1




A student of elemental magic, capable of casting destructive spells from a distance. Ideal for players who enjoy powerful ranged damage and skilled timing.

The class emphasizes timing and positioning, as spellcasting requires careful management of cast times and mana. Though physically fragile, Mages make up for it with high burst damage and battlefield control, shaping the flow of combat with fire, ice, lightning, and earth magic.

As a Base Class, the Mage offers players a foundation in ranged magical combat, rewarding those who value strategic play and the thrill of unleashing devastating spells.

General Skills

These skills are available to all classes.

Active

 
Cure — "Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered."
  • Max Level: 1
  • Cost: 10 mana
  • Cures: Poison
  • Cures: Blind
  • Cures: Silence
 
Haste — "A surge of energy rushes through the limbs, quickening reflexes and footwork."
  • Max Level: 1
  • Cost: 20 mana
  • Buff Applied: Haste
    • Agi: +2 per level
    • Atk Spd: +2% per level
    • Move Spd: +25%
    • Duration: 60 seconds per level
  • Cures: Slow
 
Heal — "Channels holy energy to restore health to a target ally."
  • Max Level: 1
  • Element:   Holy
  • Healing: 50% per level
  • +1% per   INT
  • +1% per   VIT
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level

Passive

 
Free Cast — "Allows the caster to move and attack while casting, at the cost of reduced casting and attack speed."
  • Max Level: 1
  • Move speed: 15% + 10% per level
  • Attack speed: 50% + 10% per level
 
Increased Flee — "Improves evasion against physical attacks."
  • Max Level: 5
  • Flee: +8 per level
 
Increased Health — "Increases maximum health."
  • Max Level: 5
  • HP: +100 per level
 
Increased Mana — "Expands total mana capacity."
  • Max Level: 5
  • MP: +40 per level
 
Increased Recovery — "Accelerates mana regeneration."
  • Max Level: 5
  • MP Regen: +2 per level
  • Max MP recovered per second: +0.2% per level

Wizard Skills

These skills are unique to the Wizard class.

Active

File:Fire Pillar.png Fire Pillar

  • Max Level: 10
  • Element:   Fire
  • Damage: 20% MATK per level
  • +3% MATK per   INT
  • Hits: 2
  • Duration: 5 seconds
  • Area: Small
  • Cast Time: 0.75 seconds
  • Cost: 20 + 10 mana per level

File:Meteor.png Meteor — Calls down a burning mass from the heavens that erupts on impact, leaving only ash and ruin.

  • Max Level: 10
  • Element:   Fire
  • Damage: 200% MATK per level
  • +10% MATK per   INT
  • Hits: 1 per level
  • Area: Large
  • Cast Time: 2 + 1 seconds per level
  • Cooldown: 6 seconds
  • Cost: 40 + 20 mana per level
  • Debuff Applied: Stun
    • Effect: Cannot Attack or Move, Flee Disabled
    • Duration: 3 seconds
    • Chance: 15% per level

File:Chain Lightning.png Chain Lightning

  • Max Level: 10
  • Element:   Wind
  • Damage: 120% MATK per level
  • +6% MATK per   INT
  • Chains: 1 + 0.5 per level
  • Hits: 1 per level
  • Effect: Knockback
  • Cast Time: 0.7 seconds per level
  • Cooldown: 1 second
  • Cost: 30 + 15 mana per level

File:Tempest.png Tempest — A furious windstorm erupts across the battlefield, striking and scattering all caught within.

  • Max Level: 10
  • Element:   Wind
  • Damage: 50% MATK per level
  • +3% MATK per   INT
  • Hits: 1 per level
  • Effect: Knockback
  • Duration: 5 seconds
  • Area: Large
  • Cast Time: 2 + 1 seconds per level
  • Cooldown: 6 seconds
  • Cost: 40 + 20 mana per level

File:Arcane Sigil.png Arcane Sigil — Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.

  • Max Level: 10
  • Cast Time: 0.75 seconds
  • Cooldown: 10 seconds
  • Cost: 20 mana
  • Buff Applied: Mana Overload
    • MATK: +3% per level
    • MP Cost: +15% per level
    • Duration: 1 second

File:Hydro Vortex.png Hydro Vortex — Summons a violent spiral of freezing wind and water, pulling enemies inward as the torrent rages.

  • Max Level: 10
  • Element:   Water
  • Damage: 30% MATK per level
  • +2% MATK per   INT
  • Hits: 1
  • Effect: Pull
  • Duration: 2 + 0.3 seconds per level
  • Area: Large
  • Cast Time: 2 + 1 seconds per level
  • Cooldown: 6 seconds
  • Cost: 30 + 15 mana per level

File:Freezing Field.png Freezing Field — Unleashes a flurry of jagged ice and wind, battering enemies in a sweeping storm.

  • Max Level: 10
  • Element:   Water
  • Damage: 50% MATK per level
  • +3% MATK per   INT
  • Hits: 1
  • Duration: 5 seconds
  • Area: Large
  • Cast Time: 2 + 1 seconds per level
  • Cooldown: 6 seconds
  • Cost: 40 + 20 mana per level
  • Debuff Applied: Soak
    • Wind Resistance: −25%
    • Duration: 2 + 1 seconds per level
  • Debuff Applied: Frozen
    • Effect: Cannot Attack or Move, Flee Disabled
    • Duration: 2 + 1 seconds per level
    • Chance: 15% per level

File:Earth Wall.png Earth Wall — Creates an impassable area.

  • Max Level: 10
  • Element:   Earth
  • Cast Time: 0.75 seconds
  • Cost: 20 + 10 mana per level

File:Earthquake.png Earthquake

  • Max Level: 10
  • Element:   Earth
  • Damage: 50% MATK per level
  • +3% MATK per   INT
  • Waves: 1 + 0.5 per level
  • Hits: 1 per level
  • Area: Medium
  • Cast Time: 2 + 1 seconds per level
  • Cooldown: 6 seconds
  • Cost: 40 + 20 mana per level
  • Debuff Applied: Stone
    • Fire Resistance: −25%
    • Duration: 2 + 0.5 seconds per level
  • Debuff Applied: Stun
    • Effect: Cannot Attack or Move, Flee Disabled
    • Duration: 3 seconds
    • Chance: 15% per level

Attributes

Wizard is the advanced upgrade of Mage; stat priorities remain the same.

Primary Attributes

  INT The core damage stat for Wizards.
Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
  DEX Essential for casting responsiveness.
Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
  VIT The backbone of Wizard survivability.
Increases HP and physical defense, offsetting the class’s naturally low health pool.
  AGI Key to faster spell chaining.
Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.

Secondary Attributes

  STR Increases melee ATK for physical hits.
Not relevant to Wizard damage, which is spell-based.
  LUK Raises critical chance and critical damage in general.
Wizard spells cannot crit, so LUK doesn’t boost spell damage.

Early Game Leveling

Levels 1–10

Content here.

Recommended Maps:

Stat Priority:


Levels 10–30

Content here.

Recommended Maps:

Stat Priority:


Levels 30–40

Content here.

Recommended Maps:

Stat Priority:

Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest
Legwear
Shoes
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact

Mid Game Leveling

Levels 40–60

Content here.

Recommended Map:

Stat Priority:

Levels 60–80

Content here.

Recommended Map:

Stat Priority:

Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest
Legwear
Shoes
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact

Late Game Leveling

Levels 80–100

Content here.

Stat Priority:

Levels 100+

Content here.

Stat Priority: This should be the final stat allocation section, where every possible stat has been put into place.

Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest
Legwear
Shoes
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact

Endgame Overview

Placeholder

Tips and Tricks

Placeholder

Additional Guides

Here is a full list of all build guides currently for the Mage Class:


See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting