Paladin
More actions
| Class Overview | |
|---|---|
| Role | Tank Support Melee Holy |
| Weapons | Sword Mace Shield |
| Attributes | |
| 9 | |
| 1 | |
| 12 | |
| 1 | |
| 9 | |
| 1 | |
Knights who swear themselves to the light may advance to the Paladin, a holy warrior who fuses heavy armor, defensive prowess, and sacred magic. Paladins excel at protecting their party with shields, barriers, and auras while dealing Holy damage to punish enemies who threaten their allies. They fight in close range with swords, maces, and shields, using divine power to endure and retaliate.
How to Job Change
edit edit sourceTo advance into the Paladin class, you must first meet the following requirements:
- Job Level 50 as a Knight
Once these requirements are met, speak to the Paladin Master to permanently upgrade your character to Paladin.
Where to find the Paladin Master
- Sanctum of Light, Floor 1.
Active
edit edit sourceAegis of Light
Invoke a radiant barrier of faith, blocking all incoming attacks for a short time, for you and nearby allies. Level 4 / 4 Target Ally Range — Area Large (10) Cost 50 MP Cast Time — Cooldown 40s Duration 3s No Special Mechanics | |
| Applies | Target – Aegis (Chance: 100%) |
|---|---|
Consecration
Sanctify the ground in divine light, healing allies and burning foes who stand within its glow. Level 10 / 10 Damage Healing Element Holy Target Ally Combo Ready (4s) Healing 100% Scaling 1% Vitality Range — Area Large (6) Cost 55 MP Cast Time — Cooldown 8s Duration 8s Skill Area Holy Light: 3 | |
| Applies | Target – Consecration (Duration: 1s, Chance: 100%) |
|---|---|
| Triggers | On event → Consecrated Ground |
Conviction Aura
Inspire allies with unwavering resolve, increasing their physical and magical strength. Level 5 / 5 Target Ally Cast Aura Range — Area Large (7) Cost 20 MP Cast Time — Cooldown — Duration 1s Exclusive | |
| Applies | Target – Conviction (Chance: 100%) |
|---|---|
Defiance Aura
Radiate unyielding faith that lessens the force of ranged and magical attacks for allies nearby. Level 5 / 5 Target Ally Cast Aura Range — Area Large (7) Cost 20 MP Cast Time — Cooldown — Duration 1s Exclusive | |
| Applies | Target – Defiance (Chance: 100%) |
|---|---|
Divine Punishment
Call down a rain of radiant swords from above, piercing the unworthy with sustained holy fury. Level 10 / 10 Damage Magic Element Holy Hits 1 Target Enemy Cast Ground Combo Finisher (50%) Modifier Hybrid Damage 100% Scaling 4% Intelligence 4% Strength Range 10 Area Large (6) Cost 110 MP Cast Time 1s Cooldown 3s Duration 1.5s No Special Mechanics | |
| Applies | Target – Blind (Duration: 4s, Chance: 100%) |
|---|---|
Grand Cross
Unleash a radiant cross of holy light that expands outward, purging the battlefield in waves of divine power. Level 10 / 10 Damage Magic Element Holy Hits 3 Target Enemy Combo Finisher (50%) Modifier Hybrid Damage 100% Scaling 3% Intelligence 3% Strength Range — Area Large (7) Cost 110 MP Cast Time 0.75s Cooldown 3s Duration 3s No Special Mechanics |
Gryphon Riding
Through divine bond and discipline, the Paladin earns the right to ride a holy gryphon. Together, they soar as beacon and blade of the heavens. +25% movement speed while mounted. Level 1 / 1 Target Self Range — Area — Cost 20 MP Cast Time — Cooldown — Duration — Mount Gryphon_B |
High Guard
Enter a steadfast stance, raising your shield high to protect nearby allies from incoming harm. Level 5 / 5 Target Ally Cast Aura Range — Area Large (7) Cost 20 MP Cast Time — Cooldown — Duration 1s No Special Mechanics | |
| Applies | Target – High Guard (Chance: 100%) Self – Raise Shield (Duration: 1s, Chance: 100%) |
|---|---|
Holy Shield
Bless your shield with divine protection, hardening your defenses against both steel and sorcery. Level 5 / 5 Target Self Range — Area — Cost 20 MP Cast Time — Cooldown — Duration 300s No Special Mechanics | |
| Applies | Target – Holy Shield (Chance: 100%) |
|---|---|
Judgement Blade
Summon a radiant blade that cleaves through foes, dealing holy damage and leaving them slowed and exposed to further strikes. Level 10 / 10 Damage Magic Element Holy Hits 3 Target Enemy Cast Ground Combo Ready (4s) Modifier Hybrid Damage 100% Scaling 2% Intelligence 2% Strength Range 10 Area Small (2) Cost 55 MP Cast Time — Cooldown 3s Duration 0.1s Pierce | |
| Applies | Target – Slow (Duration: 4s, Chance: 100%) |
|---|---|
Life Bond
Link your life to an ally’s, taking their wounds upon yourself. Level 5 / 5 Target Bond Cast Target Range 10 Area — Cost 20 MP Cast Time 1s Cooldown 10s Duration 300s No Special Mechanics | |
| Applies | Target – Life Bond (Chance: 100%) |
|---|---|
Sacrifice
Offer a portion of your own vitality to channel divine power, converting pain into radiant strength. Level 5 / 5 Target Self Cast Aura Range — Area — Cost 20 MP Cast Time — Cooldown — Duration 1s No Special Mechanics | |
| Applies | Target – Sacrifice (Chance: 100%) |
|---|---|
Sanctify
Bless your armor with divine light, transforming your element to Holy. Level 5 / 5 Target Ally Range — Area — Cost 120 MP Cast Time 1s Cooldown — Duration 300s No Special Mechanics | |
| Applies | Target – Sanctify (Chance: 100%) |
|---|---|
Shield Bash
Charge forward with your shield, sending out a shockwave that staggers and stuns nearby enemies. Level 5 / 5 Damage Melee Element Neutral Target Enemy Cast Ground Combo Ready (4s) Modifier Attack Reflect 100% Scaling 3% Vitality Range 10 Area Medium (4) Cost 19 MP Cast Time — Cooldown 3s Duration — Charge Knockback 4 | |
| Applies | Target – Stagger (Duration: 4s, Chance: 100%) Target – Slow (Duration: 4s, Chance: 100%) |
|---|---|
Shield Throw
Hurl your shield forward, striking multiple enemies as divine light arcs between them before returning to your hand. Level 10 / 10 Damage Ranged Element Neutral Target Enemy Cast Target Combo Finisher (50%) Modifier Attack Reflect 100% Scaling 1% Vitality Range 10 Area — Cost 23 MP Cast Time — Cooldown — Duration 5s Chains 2.8 |
Vitality Aura
Emit a gentle divine presence that strengthens the body, increasing vitality and restoring health over time. Level 5 / 5 Target Ally Cast Aura Range — Area Large (7) Cost 20 MP Cast Time — Cooldown — Duration 1s Exclusive | |
| Applies | Target – Vitality (Chance: 100%) |
|---|---|
Passive
edit edit sourceFaith
Strengthens divine conviction, increasing damage against Undead and Shadow foes while reducing harm taken from them. Level 5 / 5 Damage to Element 25% Damage to Element 25% Damage Taken from Element 25% Damage Taken from Element 25% |
Attributes
edit edit sourcePaladin is the advanced upgrade of Knight; a hybrid frontline class that uses INT and VIT for holy damage, and STR for physical skills.
| Primary Attributes | |
|---|---|
| Core stat for survivability and frontline presence. Raises HP and defenses, and is a key damage stat for many Paladin skills that scale with VIT. | |
| Core magical damage stat for Paladin’s holy abilities. Together with VIT, it increases the power of hybrid spells and support skills. | |
| Core physical stat for weapon skills. Boosts melee ATK and strengthens Paladin abilities that scale with STR. | |
| Secondary Attributes | |
| Important for landing hits reliably. Improves accuracy and provides a small boost to ASPD for smoother attack strings. | |
| Allows the Paladin to attack faster. Raises ASPD and helps with more aggressive or evasive frontline builds. | |
| Supports physical-oriented builds. Improves crit-related effects and can enhance certain offensive Paladin setups. | |