Priest
More actions
| Class Overview | |
|---|---|
| Role | Healing Support Melee Holy |
| Weapons | Staff Mace Book |
| Attributes | |
| 1 | |
| 9 | |
| 12 | |
| 12 | |
| 9 | |
| 1 | |
Acolytes who devote themselves to the sacred arts may advance to the Priest, masters of restorative and protective magic who wield divine power to heal allies and banish darkness. Priests excel at supporting their party through blessings, healing, and Holy damage that devastates Undead and Shadow foes. They may also fight in close range using maces imbued with divine energy.
How to Job Change
edit edit sourceTo advance into the Priest class, you must first meet the following requirements:
- Job Level 50 as an Acolyte
Once these requirements are met, speak to the Priest Master to permanently upgrade your character to Priest.
Where to find the Priest Master
- Wayfarer's Landing, southeast of the map, in front of the church.
Active
edit edit sourceDamnation
Calls down divine judgment upon the wicked, stripping away their defenses and leaving them vulnerable. Level 5 / 5 Damage Magic Element Holy Target Enemy Cast Target Modifier Hybrid Damage 100% Scaling 2% Intelligence 2% Vitality Range 10 Area Medium (3) Cost 30 MP Cast Time — Cooldown 3s Duration — Critical Hits No Copy Trigger Hit | |
| Applies | Target – Damnation (Duration: 5s, Chance: 100%) |
|---|---|
Divinity
Enters a transcendent state of grace, amplifying the priest’s healing and protective power for a short duration. Level 5 / 5 Target Self Range — Area — Cost 180 MP Cast Time 3s Cooldown — Duration 300s No Special Mechanics | |
| Applies | Target – Divinity (Chance: 100%) |
|---|---|
| Triggers | On event → Divine Protection |
Enchant Holy
Blesses a weapon with holy light, converting its attacks to Holy element. Level 5 / 5 Target Self Range 10 Area — Cost 20 MP Cast Time — Cooldown — Duration 300s No Special Mechanics | |
| Applies | Target – Enchant Holy (Chance: 100%) |
|---|---|
Exorcism
Calls down sacred radiance upon an area, banishing cursed beings and striking foes with holy wrath. Level 10 / 10 Damage Magic Element Holy Hits 2 Target Enemy Cast Ground Modifier Magic Attack Damage 100% Scaling 2% Intelligence 2% Vitality Range 10 Area Large (7) Cost 220 MP Cast Time 4.5s Cooldown 6s Duration 9s Pull 1.5 |
Fanaticism
Fills the priest with unshakable zeal, each strike grows swifter and more relentless, guided by divine wrath. Level 5 / 5 Target Self Range 10 Area — Cost 20 MP Cast Time — Cooldown — Duration 300s No Special Mechanics | |
| Applies | Target – Fanaticism (Chance: 100%) |
|---|---|
High Heal
Channels an intense surge of divine power to fully restore an ally’s vitality, at great mana cost. Level 10 / 10 Damage Healing Element Holy Target Ally Cast Target Healing 100% Scaling 3% Intelligence 3% Vitality Range 10 Area — Cost 330 MP Cast Time 2s Cooldown 10s Duration — No Special Mechanics |
Sacred Ground
Hallow the earth itself, purging corruption and shielding those who stand within the sanctified circle. Level 5 / 5 Target Ally Cast Ground Range 10 Area Large (7) Cost 120 MP Cast Time 4s Cooldown 6s Duration 6s No Special Mechanics | |
| Applies | Target – Sacred Ground (Duration: 1s, Chance: 100%) |
|---|---|
Salvation
Calls forth celestial light to return all fallen allies to life, restoring a small portion of their strength and spirit. Level 1 / 1 Target Ally Range — Area Large (10) Cost 400 MP Cast Time 5s Cooldown 60s Duration — Revive 20% |
Sanctuary
Raises a sacred tree that blesses the ground around it. Allies within its light steadily recover health, while undead that enter the sanctuary are repelled and harmed by its radiance. Level 10 / 10 Damage Healing Element Holy Target Ally Cast Ground Healing 100% Scaling 1% Intelligence 1% Vitality Range 10 Area Large (7) Cost 220 MP Cast Time 4.5s Cooldown 6s Duration 9s Knockback 6 Skill Area Sanctify: 7 | |
| Applies | Target – Sanctuary (Duration: 1s, Chance: 100%) |
|---|---|
Smite
Strikes the target with a blessed blow, dealing holy physical damage and a chance to stun enemies with divine force. Level 10 / 10 Damage Magic Element Holy Target Enemy Cast Target Modifier Hybrid Damage 100% Scaling 2% Intelligence 2% Vitality Range 10 Area Medium (3) Cost 34 MP Cast Time — Cooldown 3s Duration — Critical Hits Trigger Hit | |
| Applies | Target – Stun (Duration: 1.5s, Chance: 30%) |
|---|---|
Status Recovery
Channels divine clarity to free an ally from paralysis or frozen bindings, restoring movement and control. Level 1 / 1 Target Ally Cast Target Range 10 Area — Cost 10 MP Cast Time — Cooldown 3s Duration — No Special Mechanics | |
| Removes | Status – 100% |
|---|---|
Turn Undead
Chance to deal 777% damage to Undead and Shadow. Chance = 2% per Lv + INT/5 + LUK/5 + MonsterMissingHealth% * 20 Level 10 / 10 Damage Magic Element Holy Target Enemy Cast Target Modifier Magic Attack Damage 100% Scaling 2% Intelligence 2% Vitality Range 10 Area — Cost 220 MP Cast Time 1s Cooldown 3s Duration — No Special Mechanics |
Zeal
Inspires an ally with fervent conviction, boosting all damage for a duration. Level 5 / 5 Target Ally Cast Target Range 10 Area — Cost 180 MP Cast Time — Cooldown — Duration 300s No Special Mechanics | |
| Applies | Target – Zeal (Chance: 100%) |
|---|---|
Passive
edit edit sourceMace Mastery
Enhances attack power when using maces and books. Level 10 / 10 Weapon Attack 20 Weapon Attack 20 Weapon Attack 20 Attack Speed 10% |
Attributes
edit edit sourcePriest is the advanced upgrade of Acolyte; healing scales equally with INT and VIT.
| Primary Attributes | |
|---|---|
| Core stat for spell power and mana pool. Increases MATK and MDEF; significantly improves healing potency. | |
| Just as important as INT for healing output. Raises HP, defenses, and contributes directly to Priest healing power. | |
| Improves casting responsiveness. Reduces cast time (CTR) and slightly increases attack speed (ASPD) for smoother spell or melee rotations. | |
| Secondary Attributes | |
| Excellent for melee-oriented Priests. Boosts ASPD, FLEE, and post-cast recovery speed for close-range combat builds. | |
| Increases melee ATK; enhances Priest’s mace combat effectiveness when fighting up close. | |
| General crit chance/damage. May influence Turn Undead success chance and secondary melee builds. | |
Additional Guides
edit edit sourceHere is a full list of all build guides currently for the Priest Class: