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Scout


Class Overview
Role Ranged
Mobility
Weapons Bow
Attributes
STR 1
AGI 9
VIT 1
INT 9
DEX 12
LUK 1


A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.

Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage.

Their fast movement and ability to maintain distance allow them to evade threats while delivering accurate volleys. Though less durable than front-line classes, their high dexterity ensures precision and speed in every shot.

As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.

Arrow Shower

Arrow Shower
Requirements
Required Skills
Steady Hands (Lv.1)
Required Weapons
Ranged
Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Ranged
Element
Neutral
Hits
2
Target
Enemy
Cast
Ground
Combo
Finisher (50%)
Modifier
Attack
Damage
100%
Scaling
1% Dexterity
Range
10
Area
Medium (5)
Cost
55 MP
Cast Time
0.75s
Cooldown
4s
Duration
7s
No Special Mechanics

Cure

Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
Level 1 / 1
Target
Ally
Cast
Target
Range
10
Area
Cost
10 MP
Cast Time
Cooldown
Duration
No Special Mechanics
RemovesStatus – 100%

Force Shot

Force Shot
Requirements
Required Skills
Strafing Volley (Lv.1)
Required Weapons
Ranged
A powerful shot that knocks the target back on impact.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage
Ranged
Element
Neutral
Target
Enemy
Cast
Target
Combo
Finisher (50%)
Modifier
Attack
Damage
100%
Scaling
2% Dexterity
Range
10
Area
Medium (3)
Cost
7 MP
Cast Time
0.5s
Cooldown
1s
Duration
Knockback
12

Haste

Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
Level 1 / 1
Target
Self
Range
Area
Cost
20 MP
Cast Time
Cooldown
Duration
60s
No Special Mechanics
AppliesTarget – Haste (Chance: 100%)
RemovesStatus – 100%

Heal

Heal
Channels holy energy to restore health to a target ally.
Level 1 / 1
Damage
Healing
Element
Holy
Target
Ally
Cast
Target
Healing
75%
Scaling
2% Intelligence
2% Vitality
Range
10
Area
Cost
10 MP
Cast Time
Cooldown
3s
Duration
No Special Mechanics

Mark Target

Mark Target
Requirements
Required Skills
Precise Aim (Lv.1)
Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Enemy
Cast
Target
Range
10
Area
Cost
10 MP
Cast Time
Cooldown
Duration
18s
No Special Mechanics
AppliesTarget – Marked (Chance: 100%)

Slow Trap

Slow Trap
Requirements
Required Skills
Arrow Shower (Lv.1)
Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Enemy
Cast
Ground
Combo
Ready (4s)
Range
10
Area
Medium (5)
Cost
30 MP
Cast Time
Cooldown
4s
Duration
9s
No Special Mechanics
AppliesTarget – Slow (Duration: 1s, Chance: 100%)

Sniper's Nest

Sniper's Nest
Requirements
Required Skills
Mark Target (Lv.1)
Take a steady stance and ready your bow. While Sniper's Nest is active, your attack speed, and critical power rise, but your movement is hindered. Casting requires brief preparation.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Self
Cast
Aura
Range
Area
Cost
20 MP
Cast Time
Cooldown
Duration
1s
No Special Mechanics
AppliesTarget – Sniper Nest (Chance: 100%)

Strafing Volley

Strafing Volley
Requirements
Required Skills
Steady Hands (Lv.1)
Required Weapons
Ranged
Fires a rapid sequence of arrows at a single target.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Ranged
Element
Neutral
Hits
4.15
Target
Enemy
Cast
Target
Combo
Ready (4s)
Modifier
Attack
Damage
100%
Scaling
2% Dexterity
Range
10
Area
Cost
12 MP
Cast Time
Cooldown
Duration
No Special Mechanics

Volatile Bolt

Volatile Bolt
Requirements
Required Skills
Arrow Shower (Lv.1)
Required Weapons
Ranged
An arrow that explodes on impact, dealing area damage around the target.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Ranged
Element
Neutral
Target
Enemy
Cast
Target
Combo
Finisher (50%)
Modifier
Attack
Damage
100%
Scaling
4% Dexterity
Range
10
Area
Medium (5)
Cost
55 MP
Cast Time
0.75s
Cooldown
4s
Duration
No Special Mechanics

Auto Strafe

Auto Strafe
Requirements
Required Skills
Strafing Volley (Lv.10)
Grants a chance to automatically fire a volley when attacking, chaining ranged shots with fluid motion.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Autocast on Attack
25%

Free Cast

Free Cast
Notes
At higher skill levels this passive will reduce the amount of attack speed and movement speed the player loses while Free Cast is active.
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed.
Level 1 / 1
Free Cast While Moving
15%
Free Cast While Attacking
50%

Increased Flee

Increased Flee
Improves evasion against physical attacks.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Flee
40

Increased Health

Increased Health
Increases maximum health.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Health Points
500

Increased Mana

Increased Mana
Expands total mana capacity.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Mana Points
200

Increased Recovery

Increased Recovery
Accelerates mana regeneration.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Mana Regeneration
10
Max Mana Regeneration
100%

Precise Aim

Precise Aim
Increases attack range and hit rate, enhancing precision with ranged weapons.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Range
5
Hit Rate
10

Steady Hands

Steady Hands
Improves control and precision, enhancing dexterity-based actions.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Weapon Attack
20
Dexterity
10
Primary Attributes
DEX The core stat for Scouts.
Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage.
AGI The speed engine for Scouts.
Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains.
Secondary Attributes
LUK This stat increases critical rate and critical damage.
Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met.
VIT This stat increases maximum HP and DEF.
Scouts may take a small amount for survivability when using Sniper’s Nest, but it is not a primary focus.
INT This stat increases magic power and MP pool.
INT has no use for Scouts, as all of their skills are physical and ranged-based.
STR This stat increases melee ATK.
STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee.


Additional Guides

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Here is a full list of all build guides currently for the Scout Class:


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