Scout
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“A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.”
Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage.
Their fast movement and ability to maintain distance allow them to evade threats while delivering accurate volleys. Though less durable than front-line classes, their high dexterity ensures precision and speed in every shot.
As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.
Active
editArrow Shower
Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter. Level 10 / 10 Damage Ranged Element Neutral Hits 2 Target Enemy Cast Ground Combo Finisher (50%) Modifier Attack Damage 100% Scaling 1% Dexterity Range 10 Area Medium (5) Cost 55 MP Cast Time 0.75s Cooldown 4s Duration 7s No Special Mechanics |
Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered. Level 1 / 1 Target Ally Cast Target Range 10 Area — Cost 10 MP Cast Time — Cooldown — Duration — No Special Mechanics | |
| Removes | Status – 100% |
|---|---|
Force Shot
A powerful shot that knocks the target back on impact. Level 5 / 5 Damage Ranged Element Neutral Target Enemy Cast Target Combo Finisher (50%) Modifier Attack Damage 100% Scaling 2% Dexterity Range 10 Area Medium (3) Cost 7 MP Cast Time 0.5s Cooldown 1s Duration — Knockback 12 |
Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork. Level 1 / 1 Target Self Range — Area — Cost 20 MP Cast Time — Cooldown — Duration 60s No Special Mechanics | |
| Applies | Target – Haste (Chance: 100%) |
|---|---|
| Removes | Status – 100% |
Heal
Channels holy energy to restore health to a target ally. Level 1 / 1 Damage Healing Element Holy Target Ally Cast Target Healing 75% Scaling 2% Intelligence 2% Vitality Range 10 Area — Cost 10 MP Cast Time — Cooldown 3s Duration — No Special Mechanics |
Mark Target
Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes. Level 5 / 5 Target Enemy Cast Target Range 10 Area — Cost 10 MP Cast Time — Cooldown — Duration 18s No Special Mechanics | |
| Applies | Target – Marked (Chance: 100%) |
|---|---|
Slow Trap
Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire. Level 5 / 5 Target Enemy Cast Ground Combo Ready (4s) Range 10 Area Medium (5) Cost 30 MP Cast Time — Cooldown 4s Duration 9s No Special Mechanics | |
| Applies | Target – Slow (Duration: 1s, Chance: 100%) |
|---|---|
Sniper's Nest
Take a steady stance and ready your bow. While Sniper's Nest is active, your attack speed, and critical power rise, but your movement is hindered. Casting requires brief preparation. Level 5 / 5 Target Self Cast Aura Range — Area — Cost 20 MP Cast Time — Cooldown — Duration 1s No Special Mechanics | |
| Applies | Target – Sniper Nest (Chance: 100%) |
|---|---|
Strafing Volley
Fires a rapid sequence of arrows at a single target. Level 10 / 10 Damage Ranged Element Neutral Hits 4.15 Target Enemy Cast Target Combo Ready (4s) Modifier Attack Damage 100% Scaling 2% Dexterity Range 10 Area — Cost 12 MP Cast Time — Cooldown — Duration — No Special Mechanics |
Volatile Bolt
An arrow that explodes on impact, dealing area damage around the target. Level 10 / 10 Damage Ranged Element Neutral Target Enemy Cast Target Combo Finisher (50%) Modifier Attack Damage 100% Scaling 4% Dexterity Range 10 Area Medium (5) Cost 55 MP Cast Time 0.75s Cooldown 4s Duration — No Special Mechanics |
Passive
editAuto Strafe
Grants a chance to automatically fire a volley when attacking, chaining ranged shots with fluid motion. Level 5 / 5 Autocast on Attack 25% |
Free Cast
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed. Level 1 / 1 Free Cast While Moving 15% Free Cast While Attacking 50% |
Increased Flee
Improves evasion against physical attacks. Level 5 / 5 Flee 40 |
Increased Health
Increases maximum health. Level 5 / 5 Health Points 500 |
Increased Mana
Expands total mana capacity. Level 5 / 5 Mana Points 200 |
Increased Recovery
Accelerates mana regeneration. Level 5 / 5 Mana Regeneration 10 Max Mana Regeneration 100% |
Precise Aim
Increases attack range and hit rate, enhancing precision with ranged weapons. Level 5 / 5 Range 5 Hit Rate 10 |
Steady Hands
Improves control and precision, enhancing dexterity-based actions. Level 10 / 10 Weapon Attack 20 Dexterity 10 |
Attributes
edit| Primary Attributes | |
|---|---|
| DEX | The core stat for Scouts. Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage. |
| AGI | The speed engine for Scouts. Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains. |
| Secondary Attributes | |
| LUK | This stat increases critical rate and critical damage. Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met. |
| VIT | This stat increases maximum HP and DEF. Scouts may take a small amount for survivability when using Sniper’s Nest, but it is not a primary focus. |
| INT | This stat increases magic power and MP pool. INT has no use for Scouts, as all of their skills are physical and ranged-based. |
| STR | This stat increases melee ATK. STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee. |
Additional Guides
editHere is a full list of all build guides currently for the Scout Class:
See Also
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