Wizard
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Mages who reach the pinnacle of their studies may advance to the Wizard, the master of powerful and wide reaching Elemental Magic.
| Class Overview | |
|---|---|
| Role | Elemental Magic |
| Weapons | Staff |
| Attributes | |
| 1 | |
| 9 | |
| 1 | |
| 12 | |
| 9 | |
| 1 | |
“A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.”
How to Job Change
editTo advance into the Wizard class, you must first meet the following requirements:
- Job Level 50 as a Mage
Once these requirements are met, speak to the Wizard Master to permanently upgrade your character to Wizard.
Where to find the Wizard Master
- Mystic Lake, North of the Waypoint.
Wizard Skills
editThese skills are unique to the Wizard class.
Active
editArcane Sigil — "Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs."
- Max Level: 10
- Duration: 2 + 1 seconds per level
- Area: Medium
- Max Instances: 1
- Cooldown: 6 seconds
- Cost: 20 mana
- Buff Applied: Mana Overload
- Matk: +5% per level
- Mp Cost: +10% per level
- Duration: 4 seconds
Chain Lightning — "Unleashes a bolt of lightning that arcs between enemies, chaining to additional targets."
- Type: Magic
- Element: Wind
- Max Level: 10
- Damage: 120% MATK per level
- +6% MATK per INT
- Chains: 1 + 0.5 per level
- Hits: 1 per level
- Effect: Knockback
- Cast Time: 0.5 seconds per level
- Cooldown: 1 seconds
- Cost: 30 + 15 mana per level
Earth Wall — "Raises a wall of solid stone from the ground, obstructing foes and shaping the battlefield."
- Element: Earth
- Max Level: 10
- Creates: Impassable area
- Duration: 2 + 1 seconds per level
- Area: Medium
- Max Instances: 3
- Cost: 20 + 10 mana per level
- Debuff Applied: Fire Exposure
- Fire Resistance: - 2% per level
- Duration: 10 seconds
Earthquake — "Shakes the ground with devastating tremors, toppling and stunning all enemies caught in the upheaval."
- Element: Earth
- Max Level: 10
- Damage: 50% MATK per level
- +3% MATK per INT
- Waves: 1 + 0.5 per level
- Hits: 1 per level
- Area: Medium
- Cast Time: 0.8 seconds per level
- Cooldown: 6 seconds
- Cost: 40 + 20 mana per level
- Debuff Applied: Stun
- Effect: Cannot Attack or Move, Flee Disabled, Block Disabled
- Duration: 3 seconds
- Chance: 15% per level
- Debuff Applied: Fire Exposure
- Fire Resistance: - 2% per level
- Duration: 10 seconds
Fire Pillar — "Summons a pillar of flame that erupts from the ground, searing enemies caught within its blaze."
- Type: Magic
- Element: Fire
- Max Level: 10
- Damage: 20% MATK per level
- +3% MATK per INT
- Hits: 2
- Duration: 5 seconds
- Area: Medium
- Max Instances: 3
- Cast Time: 0.25 seconds
- Cost: 20 + 10 mana per level
- Debuff Applied: Water Exposure
- Water Resistance: - 2% per level
- Duration: 10 seconds
Freezing Field — "Unleashes a flurry of jagged ice, freezing and battering enemies in its wake."
- Type: Magic
- Element: Water
- Max Level: 10
- Damage: 80% MATK per level
- +4% MATK per INT
- Hits: 1
- Duration: 5 seconds
- Area: Large
- Cast Time: 0.8 seconds per level
- Cooldown: 6 seconds
- Cost: 40 + 20 mana per level
- Debuff Applied: Frozen
- Effect: Cannot Attack or Move, Flee Disabled, Block Disabled
- Duration: 2 + 1 seconds per level
- Chance: 50% + 5% per level
- Debuff Applied: Wind Exposure
- Wind Resistance: - 2% per level
- Duration: 10 seconds
Hydro Vortex — "Unleashes a violent spiral of water, dragging enemies into its raging current."
- Type: Magic
- Element: Water
- Max Level: 10
- Damage: 60% MATK per level
- +3% MATK per INT
- Hits: 1
- Effect: Pull
- Duration: 2 + 0.3 seconds per level
- Area: Large
- Cast Time: 0.6 seconds per level
- Cooldown: 6 seconds
- Cost: 30 + 15 mana per level
- Debuff Applied: Wind Exposure
- Wind Resistance: - 2% per level
- Duration: 10 seconds
Meteor — "Calls down a burning mass from the heavens that explodes on impact, reducing the battlefield to ash."
- Type: Magic
- Element: Fire
- Max Level: 10
- Damage: 300% MATK per level
- +15% MATK per INT
- Hits: 1 per level
- Area: Large
- Cast Time: 0.8 seconds per level
- Cooldown: 6 seconds
- Cost: 40 + 20 mana per level
- Debuff Applied: Stun
- Effect: Cannot Attack or Move, Flee Disabled, Block Disabled
- Duration: 3 seconds
- Chance: 15% per level
- Debuff Applied: Water Exposure
- Water Resistance: - 2% per level
- Duration: 10 seconds
Tempest — "A furious gale tears across the battlefield, scattering and striking all caught in its path."
- Type: Magic
- Element: Wind
- Max Level: 10
- Damage: 80% MATK per level
- +4% MATK per INT
- Hits: 1 per level
- Effect: Knockback
- Duration: 5 seconds
- Area: Large
- Cast Time: 0.6 seconds per level
- Cooldown: 6 seconds
- Cost: 40 + 20 mana per level
- Debuff Applied: Earth Exposure
- Earth Resistance: - 2% per level
- Duration: 10 seconds
Attributes
editWizard is the advanced upgrade of Mage; stat priorities remain the same.
| Primary Attributes | |
|---|---|
| INT | The core damage stat for Wizards. Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells. |
| DEX | Essential for casting responsiveness. Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields. |
| VIT | The backbone of Wizard survivability. Increases HP and physical defense, offsetting the class’s naturally low health pool. |
| AGI | Key to faster spell chaining. Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters. |
| Secondary Attributes | |
| STR | Increases melee ATK for physical hits. Not relevant to Wizard damage, which is spell-based. |
| LUK | Raises critical chance and critical damage in general. Wizard spells cannot crit, so LUK doesn’t boost spell damage. |
Additional Guides
editHere is a full list of all build guides currently for the Wizard Class: