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Summoner


Class Overview
Role Summoning
Dark Magic
Weapons Mace
Attributes
STR 1
AGI 9
VIT 9
INT 12
DEX 1
LUK 1


A mystical conjurer who fights alongside summoned companions. Ideal for players who enjoy flexible support, strategic positioning, and empowering allies through magical bonds.

Summoners call forth mystical companions, blending offensive magic with supportive utility. For players who enjoy flexible, strategic gameplay, the Summoner provides a unique experience by balancing personal power with the strength of their summons.

Their ability to bond with magical creatures makes them adaptable, able to empower allies, weaken enemies, or control the battlefield indirectly. While not as offensively overwhelming as a Mage, their versatility ensures they remain impactful in a wide range of encounters.

As a Base Class, the Summoner introduces players to a hybrid style of combat where success depends on careful positioning, timing, and managing both their own skills and those of their companions.

Active

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Banishment Field

 
Banishment Field
Radiant spirits descend in silent judgment, severing the soul from grace. The afflicted find their healing turned against them, their essence exposed to the full weight of Magic assault.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Neutral
Hits
4
Target
Enemy
Cast
Target
Modifier
Hybrid
Damage
100%
Scaling
2% Intelligence
2% Strength
Range
10
Area
Medium (4)
Cost
30 MP
Cast Time
0.75s
Cooldown
2s
Duration
Knockback
6
AppliesTarget – Curse (Duration: 10s, Chance: 75%)

Cure

 
Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
Level 1 / 1
Target
Ally
Cast
Target
Range
10
Area
Cost
10 MP
Cast Time
Cooldown
Duration
No Special Mechanics
RemovesStatus – 100%

Dissonance Well

 
Dissonance Well
Requirements
Required Skills
Banishment Field (Lv.1)
A field of spiritual interference thrums with jagged tension, stalling thought, movement, and will. Those within find their bodies sluggish, their instincts dulled, as if time itself resists them.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Neutral
Target
Enemy
Cast
Ground
Modifier
Hybrid
Damage
100%
Scaling
1% Intelligence
1% Strength
Range
10
Area
Medium (4)
Cost
78 MP
Cast Time
1s
Cooldown
4s
Duration
5.5s
No Special Mechanics
AppliesTarget – Slow (Duration: 1s, Chance: 100%)

Fury Bond

 
Fury Bond
You share a volatile surge of energy with your bonded ally. The world around you blurs with speed, but at the cost of lowered defenses.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Bond
Cast
Target
Range
10
Area
Cost
20 MP
Cast Time
1s
Cooldown
10s
Duration
300s
No Special Mechanics
AppliesTarget – Fury Bond (Chance: 100%)

Guardian Bond

 
Guardian Bond
You and your companion become a shield for one another. While linked, a protective aura surrounds you both, mending wounds and hardening resolve, so long as you remain close.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Bond
Cast
Target
Range
10
Area
Cost
20 MP
Cast Time
1s
Cooldown
10s
Duration
300s
No Special Mechanics
AppliesTarget – Guardian Bond (Chance: 100%)

Haste

 
Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
Level 1 / 1
Target
Self
Range
Area
Cost
20 MP
Cast Time
Cooldown
Duration
60s
No Special Mechanics
AppliesTarget – Haste (Chance: 100%)
RemovesStatus – 100%

Heal

 
Heal
Channels holy energy to restore health to a target ally.
Level 1 / 1
Damage
Healing
Element
Holy
Target
Ally
Cast
Target
Healing
75%
Scaling
2% Intelligence
2% Vitality
Range
10
Area
Cost
10 MP
Cast Time
Cooldown
3s
Duration
No Special Mechanics

Resonance Well

 
Resonance Well
Requirements
Required Skills
Suppression Field (Lv.1)
A tranquil hum radiates outward, harmonizing body and spirit. Beneath its gentle shimmer, vitality stirs and clarity takes root.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Healing
Element
Neutral
Target
Ally
Cast
Ground
Healing
100%
Scaling
1% Intelligence
1% Strength
Range
10
Area
Medium (4)
Cost
78 MP
Cast Time
1s
Cooldown
4s
Duration
5.5s
Knockback
6

Soul Strike

 
Soul Strike
Launches a shard of sanctified essence that pierces the veil between life and death, striking a single enemy with spectral force.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Neutral
Hits
4
Target
Enemy
Cast
Target
Modifier
Hybrid
Damage
100%
Scaling
2% Intelligence
2% Strength
Range
10
Area
Cost
30 MP
Cast Time
0.5s
Cooldown
1s
Duration
No Special Mechanics

Summon Angel

 
Summon Angel
A radiant healer who channels light into soothing magic and soul-searing strikes.
Level 1 / 1
Target
Self
Range
Area
Cost
30 MP
Cast Time
2s
Cooldown
30s
Duration
Exclusive
Summon
Angel Mage: 1

Summon Attack

 
Summon Attack
Notes
A summoned creature will continue to attack a target as long as it's alive.
If the Summoner attacks a different target their summon will also change to their current target.
Commands all active summons to converge on the chosen enemy, forcing them to attack your target.
Level 1 / 1
Target
Enemy
Cast
Target
Range
15
Area
Cost
Cast Time
Cooldown
Duration
No Special Mechanics

Summon Cactus

 
Summon Cactus
A spiny sentinel that soaks up hits and punishes attackers without flinching.
Level 1 / 1
Target
Self
Range
Area
Cost
30 MP
Cast Time
2s
Cooldown
30s
Duration
Exclusive
Summon
Cactus Boss: 1

Summon Cat

 
Summon Cat
A nimble caster that darts between foes, blasting lightning with wild flair.
Level 1 / 1
Target
Self
Range
Area
Cost
30 MP
Cast Time
2s
Cooldown
30s
Duration
Exclusive
Summon
Cat Bolt: 1

Summon Recall

 
Summon Recall
Notes
The summoned creature will move and stay at the location where the skill is cast.
Calls all active summons back to your side, halting their current actions and returning them to you.
Level 1 / 1
Target
Self
Range
Area
Cost
Cast Time
Cooldown
Duration
No Special Mechanics

Summon Wolf

 
Summon Wolf
A fast, feral brawler that tears into enemies with raw strength and speed.
Level 1 / 1
Target
Self
Range
Area
Cost
30 MP
Cast Time
2s
Cooldown
30s
Duration
Exclusive
Summon
Werewolf: 1

Suppression Field

 
Suppression Field
A ghostly presence descends in silence. Within its reach, the air thickens and thought falters, all sound swallowed by stillness.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Neutral
Target
Enemy
Cast
Target
Modifier
Hybrid
Damage
100%
Scaling
2% Intelligence
2% Strength
Range
10
Area
Medium (4)
Cost
30 MP
Cast Time
0.75s
Cooldown
2s
Duration
Pull
4
AppliesTarget – Silence (Duration: 10s, Chance: 75%)

Passive

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Arcane Surge

 
Arcane Surge
Empowers your magical summons, amplifying their spell damage and attack speed through shared arcane focus.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Summon Magic Attack Multiplier
30%
Summon Attack Speed
30%

Bestial Wrath

 
Bestial Wrath
Increases the attack power and ferocity of your summons, letting them strike with greater might and precision.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Summon Attack Multiplier
30%
Summon Critical Chance
30%

Free Cast

 
Free Cast
Notes
At higher skill levels this passive will reduce the amount of attack speed and movement speed the player loses while Free Cast is active.
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed.
Level 1 / 1
Free Cast While Moving
15%
Free Cast While Attacking
50%

Guardian Oath

 
Guardian Oath
Fortifies your summons with divine protection, increasing their maximum health and regeneration.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Summon Health Multiplier
30%
Summon Health Regeneration
50%

Increased Flee

 
Increased Flee
Improves evasion against physical attacks.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Flee
40

Increased Health

 
Increased Health
Increases maximum health.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Health Points
500

Increased Mana

 
Increased Mana
Expands total mana capacity.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Mana Points
200

Increased Recovery

 
Increased Recovery
Accelerates mana regeneration.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Mana Regeneration
10
Max Mana Regeneration
100%

Sacred Vow

 
Sacred Vow
Strengthens the restorative power of your healing summons and improves the recovery they receive.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Summon Healing
30%
Summon Healing Received
30%

Attributes

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Primary Attributes
  INT The core offensive stat for Summoners.
Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds.
  STR A key damage stat that fuels Summoner skill power.
Scales strongly with abilities such as Soul Strike, which increases both Summoner and pet damage output, making STR essential in hybrid builds.
  AGI Vital for enhancing pet performance.
Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS.
  VIT The foundation of Summoner durability.
Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles.
Secondary Attributes
  DEX Provides accuracy and contributes slightly to block chance through synergy with pets.
Usually a dump stat, but sometimes raised to reach block thresholds when using Guardian Bond.
  LUK Increases critical chance and critical damage, which pets can also benefit from in theory.
Not commonly built for Summoners, but can appear in experimental crit-based pet setups.


Additional Guides

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Here is a full list of all build guides currently for the Summoner Class:


See Also

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Navigation
Classes
Base
KnightWarriorMageSummonerRogueAcolyteScout
Advanced I
Special