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Join the Playtest on Steam Now: SpiritVale

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Mage


Mages channel elemental forces, specializing in destructive spells cast from a distance. Ideal for players who prefer ranged combat, the Mage excels at overwhelming enemies with powerful area-of-effect attacks and precise elemental strikes.

Class Overview
Role Elemental Magic
Weapons Staff
Attributes
STR 1
AGI 9
VIT 1
INT 12
DEX 9
LUK 1




A student of elemental magic, capable of casting destructive spells from a distance. Ideal for players who enjoy powerful ranged damage and skilled timing.

The class emphasizes timing and positioning, as spellcasting requires careful management of cast times and mana. Though physically fragile, Mages make up for it with high burst damage and battlefield control, shaping the flow of combat with fire, ice, lightning, and earth magic.

As a Base Class, the Mage offers players a foundation in ranged magical combat, rewarding those who value strategic play and the thrill of unleashing devastating spells.

General Skills

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These skills are available to all classes.

Active

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Cure — "Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered."
  • Max Level: 1
  • Cost: 10 mana
  • Cures: Poison
  • Cures: Blind
  • Cures: Silence
 
Haste — "A surge of energy rushes through the limbs, quickening reflexes and footwork."
  • Max Level: 1
  • Cost: 20 mana
  • Buff Applied: Haste
    • Agi: +2 per level
    • Atk Spd: +2% per level
    • Move Spd: +25%
    • Duration: 60 seconds per level
  • Cures: Slow
 
Heal — "Channels holy energy to restore health to a target ally."
  • Max Level: 1
  • Element:   Holy
  • Healing: 50% per level
  • +1% per   INT
  • +1% per   VIT
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level

Passive

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Free Cast — "Allows the caster to move and attack while casting, at the cost of reduced casting and attack speed."
  • Max Level: 1
  • Move speed: 15% + 10% per level
  • Attack speed: 50% + 10% per level
 
Increased Flee — "Improves evasion against physical attacks."
  • Max Level: 5
  • Flee: +8 per level
 
Increased Health — "Increases maximum health."
  • Max Level: 5
  • HP: +100 per level
 
Increased Mana — "Expands total mana capacity."
  • Max Level: 5
  • MP: +40 per level
 
Increased Recovery — "Accelerates mana regeneration."
  • Max Level: 5
  • MP Regen: +2 per level
  • Max MP recovered per second: +0.2% per level

Mage Skills

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These skills are unique to the Mage class.

Active

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Earthbolt — "Harnesses the pulse of the earth to strike a single foe with crushing, earthen might."
  • Max Level: 10
  • Type: Magic
  • Element:   Earth
  • Damage: 100% MATK per level
  • +5% MATK per   INT
  • Hits: 1 per level
  • Cast Time: 0.4 seconds per level
  • Cooldown: 1 second
  • Cost: 5 + 5 mana per level
  • Buff Applied: Earth Attunement
    • Earth Damage: +3% per level
    • Duration: 10 seconds
 
Earth Spikes — "The ground erupts in a sudden burst of jagged stone, impaling enemies from below."
  • Max Level: 10
  • Type: Magic
  • Element:   Earth
  • Damage: 40% MATK per level
  • +2% MATK per   INT
  • Hits: 2
  • Duration: 1.5 seconds
  • Area: Medium
  • Cast Time: 0.75 seconds
  • Cooldown: 1 second
  • Cost: 20 + 10 mana per level
  • Debuff Applied: Slow
    • Move Speed: −50%
    • Cast Speed: −25%
    • Attack Speed: −25%
    • Duration: 2 + 1 seconds per level
    • Chance: 50% + 5% per level
  • Debuff Applied: Fire Exposure
    • Fire Resistance: -2% per level
    • Duration: 10 seconds
 
Energy Shield — "A shimmering barrier hums with arcane force, absorbing harm until its energy fades. Redirects a portion of incoming damage to MP instead of HP."
  • Max Level: 5
  • Cost: 20 mana
  • Buff Applied: Energy Shield
    • Damage Reduction: +10% per level
    • Duration: 60 seconds per level
 
Fireball — "Casts a fiery orb that explodes on impact, dealing fire damage in an area. Leaves behind a Firewall at the impact zone."
  • Max Level: 10
  • Type: Magic
  • Element:   Fire
  • Damage: 50% MATK per level
  • +3% MATK per   INT
  • Effect: Knockback
  • Area: Medium
  • Cast Time: 0.75 seconds
  • Cooldown: 1 second
  • Cost: 20 + 10 mana per level
  • Ground AoE: Firewall
    • "Creates a lingering wall of flame that keeps enemies at bay."
    • Element:   Fire
    • Damage: 125% MATK
    • +1% MATK per   INT
    • Hit Limit: 2 + 1 per level
    • Effect: Knockback
    • Duration: 2 + 1 seconds per level
    • Area: Small
    • Max Instances: 3
  • Debuff Applied: Water Exposure
    • Water Resistance: -2% per level
    • Duration: 10 seconds
 
Firebolt — "Launches a concentrated flame that scorches a single enemy with fire-element magical damage."
  • Max Level: 10
  • Type: Magic
  • Element:   Fire
  • Damage: 100% MATK per level
  • +5% MATK per   INT
  • Hits: 1 per level
  • Cast Time: 0.4 seconds per level
  • Cooldown: 1 second
  • Cost: 5 + 5 mana per level
  • Buff Applied: Fire Attunement
    • Fire Damage: +3% per level
    • Duration: 10 seconds
 
Ice Shard — "Fires a fast-moving ice projectile that shatters on impact, damaging and potentially freezing enemies."
  • Max Level: 10
  • Type: Magic
  • Element:   Water
  • Damage: 50% MATK per level
  • +3% MATK per   INT
  • Area: Medium
  • Cast Time: 0.75 seconds
  • Cooldown: 1 second
  • Cost: 20 + 10 mana per level
  • Debuff Applied: Frozen
    • Effect: Cannot Attack or Move, Flee Disabled, Block Disabled
    • Duration: 2 + 1 seconds per level
    • Chance: 50% + 5% per level
  • Debuff Applied: Wind Exposure
    • Wind Resistance: -2% per level
    • Duration: 10 seconds
 
Icebolt — "Hurls a shard of ice to deal water-element magical damage to a single enemy."
  • Max Level: 10
  • Type: Magic
  • Element:   Water
  • Damage: 100% MATK per level
  • +5% MATK per   INT
  • Hits: 1 per level
  • Cast Time: 0.4 seconds per level
  • Cooldown: 1 second
  • Cost: 5 + 5 mana per level
  • Buff Applied: Water Attunement
    • Water Damage: +3% per level
    • Duration: 10 seconds
 
Thunder Storm — "Calls down a storm of lightning over a target area, striking all enemies within."
  • Max Level: 10
  • Type: Magic
  • Element:   Wind
  • Damage: 100% MATK per level
  • +5% MATK per   INT
  • Hits: 1 per level
  • Area: Medium
  • Cast Time: 0.5 seconds per level
  • Cooldown: 2 seconds
  • Cost: 30 + 15 mana per level
  • Debuff Applied: Earth Exposure
    • Earth Resistance: -2% per level
    • Duration: 10 seconds
 
Thunderbolt — "Calls down a high-voltage bolt that strikes a single enemy, dealing wind-element magical damage."
  • Max Level: 10
  • Type: Magic
  • Element:   Wind
  • Damage: 100% MATK per level
  • +5% MATK per   INT
  • Hits: 1 per level
  • Cast Time: 0.4 seconds per level
  • Cooldown: 1 second
  • Cost: 5 + 5 mana per level
  • Buff Applied: Wind Attunement
    • Wind Damage: +3% per level
    • Duration: 10 seconds

Passive

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Wand Mastery — "Boosts magical attack when wielding a wand or book."
  • Max Level: 10
  • Wand MATK: +2 per level
  • Book MATK: +2 per level
  • Sword MATK: +2 per level
  • Cast Speed: +1% per level

Attributes

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Primary Attributes
  INT The core damage stat for Mages.
Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
  DEX Essential for casting responsiveness.
Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
  VIT The backbone of Mage survivability.
Increases HP and physical defense, offsetting the class’s naturally low health pool.
  AGI Key to faster spell chaining.
Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
Secondary Attributes
  STR Increases melee ATK for physical hits.
Not relevant to Mage damage, which is spell-based.
  LUK Raises critical chance and critical damage in general.
Mage spells cannot crit, so LUK doesn’t boost spell damage.

Job Advancement

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Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes
Wizard ??? ???



Additional Guides

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Here is a full list of all build guides currently for the Mage Class:


See Also

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Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting