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Mage


Class Overview
Role Elemental Magic
Weapons Staff
Attributes
STR 1
AGI 9
VIT 1
INT 12
DEX 9
LUK 1


A student of elemental magic, capable of casting destructive spells from a distance. Ideal for players who enjoy powerful ranged damage and skilled timing.

Mages channel elemental forces, specializing in destructive spells cast from a distance. Ideal for players who prefer ranged combat, the Mage excels at overwhelming enemies with powerful area-of-effect attacks and precise elemental strikes.

The class emphasizes timing and positioning, as spellcasting requires careful management of cast times and mana. Though physically fragile, Mages make up for it with high burst damage and battlefield control, shaping the flow of combat with fire, ice, lightning, and earth magic.

As a Base Class, the Mage offers players a foundation in ranged magical combat, rewarding those who value strategic play and the thrill of unleashing devastating spells.

Cure

Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
Level 1 / 1
Target
Ally
Cast
Target
Range
10
Area
Cost
10 MP
Cast Time
Cooldown
Duration
No Special Mechanics
RemovesStatus – 100%

Earth Spikes

Earth Spikes
Requirements
Required Skills
Earthbolt (Lv.3)
The ground erupts in a sudden burst of jagged stone, impaling enemies from below.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Earth
Hits
2
Target
Enemy
Cast
Ground
Modifier
Magic Attack
Damage
100%
Scaling
2% Intelligence
Range
12
Area
Medium (3)
Cost
110 MP
Cast Time
0.75s
Cooldown
1s
Duration
1.5s
No Special Mechanics
AppliesTarget – Slow (Duration: 11s, Chance: 100%)
Target – Fire Exposure (Duration: 10s, Chance: 100%)

Earthbolt

Earthbolt
Harnesses the pulse of the earth to strike a single foe with crushing, earthen might.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Earth
Hits
9
Target
Enemy
Cast
Target
Modifier
Magic Attack
Damage
100%
Scaling
5% Intelligence
Range
12
Area
Cost
50 MP
Cast Time
3.6s
Cooldown
1s
Duration
No Special Mechanics
AppliesSelf – Earth Attunement (Duration: 10s, Chance: 100%)

Energy Shield

Energy Shield
Requirements
Required Skills
Wand Mastery (Lv.1)
A shimmering barrier hums with arcane force, absorbing harm until its energy fades. Redirects a portion of incoming damage to MP instead of HP.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Self
Range
Area
Cost
20 MP
Cast Time
Cooldown
Duration
300s
No Special Mechanics
AppliesTarget – Energy Shield (Chance: 100%)

Fireball

Fireball
Requirements
Required Skills
Firebolt (Lv.3)
Casts a fiery orb that explodes on impact, dealing fire damage in an area. Leaves behind a Firewall at the impact zone.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Fire
Target
Enemy
Cast
Target
Modifier
Magic Attack
Damage
100%
Scaling
3% Intelligence
Range
12
Area
Medium (3)
Cost
110 MP
Cast Time
0.75s
Cooldown
1s
Duration
1s
Knockback
6
AppliesTarget – Water Exposure (Duration: 10s, Chance: 100%)
TriggersOn event → Firewall

Firebolt

Firebolt
Launches a concentrated flame that scorches a single enemy with fire-element Magic damage.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Fire
Hits
9
Target
Enemy
Cast
Target
Modifier
Magic Attack
Damage
100%
Scaling
5% Intelligence
Range
12
Area
Cost
50 MP
Cast Time
3.6s
Cooldown
1s
Duration
No Special Mechanics
AppliesSelf – Fire Attunement (Duration: 10s, Chance: 100%)

Haste

Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
Level 1 / 1
Target
Self
Range
Area
Cost
20 MP
Cast Time
Cooldown
Duration
60s
No Special Mechanics
AppliesTarget – Haste (Chance: 100%)
RemovesStatus – 100%

Heal

Heal
Channels holy energy to restore health to a target ally.
Level 1 / 1
Damage
Healing
Element
Holy
Target
Ally
Cast
Target
Healing
75%
Scaling
2% Intelligence
2% Vitality
Range
10
Area
Cost
10 MP
Cast Time
Cooldown
3s
Duration
No Special Mechanics

Ice Shard

Ice Shard
Requirements
Required Skills
Icebolt (Lv.3)
Fires a fast-moving ice projectile that shatters on impact, damaging and potentially freezing enemies.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Water
Target
Enemy
Cast
Target
Modifier
Magic Attack
Damage
100%
Scaling
3% Intelligence
Range
12
Area
Medium (3)
Cost
110 MP
Cast Time
0.75s
Cooldown
1s
Duration
1.5s
No Special Mechanics
AppliesTarget – Frozen (Duration: 11s, Chance: 100%)
Target – Wind Exposure (Duration: 10s, Chance: 100%)

Icebolt

Icebolt
Hurls a shard of ice to deal water-element Magic damage to a single enemy.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Water
Hits
9
Target
Enemy
Cast
Target
Modifier
Magic Attack
Damage
100%
Scaling
5% Intelligence
Range
12
Area
Cost
50 MP
Cast Time
3.6s
Cooldown
1s
Duration
No Special Mechanics
AppliesSelf – Water Attunement (Duration: 10s, Chance: 100%)

Thunder Storm

Thunder Storm
Requirements
Required Skills
Thunderbolt (Lv.3)
Calls down a storm of lightning over a target area, striking all enemies within.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Wind
Hits
9
Target
Enemy
Cast
Ground
Modifier
Magic Attack
Damage
100%
Scaling
5% Intelligence
Range
12
Area
Medium (5)
Cost
165 MP
Cast Time
4.5s
Cooldown
2s
Duration
No Special Mechanics
AppliesTarget – Earth Exposure (Duration: 10s, Chance: 100%)

Thunderbolt

Thunderbolt
Calls down a high-voltage bolt that strikes a single enemy, dealing wind-element Magic damage.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Wind
Hits
9
Target
Enemy
Cast
Target
Modifier
Magic Attack
Damage
100%
Scaling
5% Intelligence
Range
12
Area
Cost
50 MP
Cast Time
3.6s
Cooldown
1s
Duration
No Special Mechanics
AppliesSelf – Wind Attunement (Duration: 10s, Chance: 100%)

Free Cast

Free Cast
Notes
At higher skill levels this passive will reduce the amount of attack speed and movement speed the player loses while Free Cast is active.
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed.
Level 1 / 1
Free Cast While Moving
15%
Free Cast While Attacking
50%

Increased Flee

Increased Flee
Improves evasion against physical attacks.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Flee
40

Increased Health

Increased Health
Increases maximum health.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Health Points
500

Increased Mana

Increased Mana
Expands total mana capacity.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Mana Points
200

Increased Recovery

Increased Recovery
Accelerates mana regeneration.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Mana Regeneration
10
Max Mana Regeneration
100%

Wand Mastery

Wand Mastery
Boosts magical attack when wielding a wand or book.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Weapon Magic Attack
20
Weapon Magic Attack
20
Weapon Magic Attack
20
Cast Speed
10%
Primary Attributes
INT The core damage stat for Mages.
Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
DEX Essential for casting responsiveness.
Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
VIT The backbone of Mage survivability.
Increases HP and physical defense, offsetting the class’s naturally low health pool.
AGI Key to faster spell chaining.
Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
Secondary Attributes
STR Increases melee ATK for physical hits.
Not relevant to Mage damage, which is spell-based.
LUK Raises critical chance and critical damage in general.
Mage spells cannot crit, so LUK doesn’t boost spell damage.

Job Advancement

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Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes

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Additional Guides

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Here is a full list of all build guides currently for the Mage Class:


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