Knight
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| Class Overview | |
|---|---|
| Role | Melee Tank |
| Weapons | Spear Shield |
| Attributes | |
| 9 | |
| 1 | |
| 12 | |
| 1 | |
| 9 | |
| 1 | |
Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.
The Knight’s use of shield techniques and spear mastery allows for both offense and defense, making them versatile in prolonged encounters. While not as offensively explosive as Warriors, their ability to withstand punishment ensures consistency and survivability.
As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.
General Skills
edit edit sourceThese skills are available to all classes.
Active
edit source- Max Level: 1
- Cost: 10 mana
- Cures: Poison
- Cures: Blind
- Cures: Silence
- Max Level: 1
- Cost: 20 mana
- Buff Applied: Haste
- Agi: +2 per level
- Atk Spd: +2% per level
- Move Spd: +25%
- Duration: 60 seconds per level
- Cures: Slow
- Max Level: 1
- Element:
Holy - Healing: 50% per level
- +1% per
INT - +1% per
VIT - Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
Passive
edit source- Max Level: 1
- Move speed: 15% + 10% per level
- Attack speed: 50% + 10% per level
- Max Level: 5
- Flee: +8 per level
- Max Level: 5
- HP: +100 per level
- Max Level: 5
- MP: +40 per level
- Max Level: 5
- MP Regen: +2 per level
- Max MP recovered per second: +0.2% per level
Knight Skills
edit edit sourceThese skills are unique to the Knight class.
Active
edit edit source- Max Level: 5
- Requires: Spear, Sword, Scythe
- Damage: 100% + 40% ATK per level
- +2% ATK per
VIT - +1% ATK per
STR - +1% ATK per
DEX - Area: Medium
- Cooldown: 3 seconds
- Cost: 7 + 3 mana per level
- Combo Effect: Finisher
- Effect: +50% damage (only while Combo Ready is active)
- Debuff Applied: Stagger
- Effect: Block Disabled; Damage From Melee: +5% + 2% per level
- Duration: 3 seconds
- Max Level: 5
- Cooldown: 3 seconds
- Cost: 10 mana
- Buff Applied: Counter
- Block: +100%; Crit: +100
- Negative Effect on Player: Cannot Attack or Move; Flee Disabled
- Duration: 2 seconds
- Special Attack: Counter Slash
- Combo Effect: Finisher
- Effect: +50% damage (only while Combo Ready is active)
- Damage Reflected: 50% + 10% per level
- +1% ATK per
VIT - Area: Medium
- Debuff Applied: Stun
- Effect: Cannot Attack or Move; Flee Disabled; Block Disabled
- Duration: 1.5 seconds
- Max Level: 5
- Cost: 10 mana
- Buff Applied: Endure
- Effect: Immune to Flinching from damage
- DEF: +5 per level; MDEF: +5 per level
- Duration: 60 seconds per level
- Max Level: 5
- Cost: 20 mana
- Buff Applied: Fortify
- HP: +4% per level; Healing Received: +4% per level
- +2
VIT per level - Duration: 60 seconds per level
- Max Level: 5
- Requires: Spear, Sword, Scythe
- Damage: 100% + 40% ATK per level
- +2% ATK per
VIT - +1% ATK per
STR - +1% ATK per
DEX - Hits: 2
- Area: Small
- Cooldown: 3 seconds
- Cost: 7 + 3 mana per level
- Combo Effect: Finisher
- Effect: +50% damage (only while Combo Ready is active)
- Max Level: 5
- Requires: Spear, Sword, Scythe
- Damage: 100% + 40% ATK per level
- +2% ATK per
VIT - +1% ATK per
STR - +1% ATK per
DEX - Hits: 3
- Area: Small
- Cooldown: 3 seconds
- Cost: 7 + 3 mana per level
- Buff Applied: Combo Ready
- Effect: Enables next Combo Finisher
- Duration: 4 seconds
- Max Level: 5
- Requires: Shield
- Cost: 20 mana
- Buff Applied: Reflect Shield
- Reflect Damage: +10% per level
- Duration: 60 seconds per level
- Max Level: 5
- Requires: Spear, Sword, Scythe
- Cost: 20 mana
- Buff Applied: Spear Quicken
- Atk Spd: +5% per level
- Hit: +8 per level
- Skills gain AGI scaling: +2%
- Duration: 60 seconds per level
- Max Level: 5
- Area: Large
- Cooldown: 1 second
- Cost: 10 mana
- Debuff Applied: Taunt
- Damage From Melee: +5% + 2% per level
- Duration: 5 + 2 seconds per level
- Max Level: 5
- Requires: Spear, Sword, Scythe
- Damage: 100% + 30% ATK per level
- +1% ATK per
VIT - +1% ATK per
STR - +1% ATK per
DEX - Effect: Knockback
- Area: Medium
- Cooldown: 3 seconds
- Cost: 7 + 3 mana per level
- Combo Effect: Finisher
- Effect: +50% damage (only while Combo Ready is active)
- Debuff Applied: Slow
- Effect: Movement Speed −50%; Cast Speed −25%; Attack Speed −25%
- Duration: 3 seconds
Passive
edit edit source- Max Level: 5
- HP Regen: +5 per level
- Max HP recovered per second: +0.2% per level
- Max Level: 5
- Block: +2% per level
- DEF: +2% per level
- MDEF: +2% per level
- Max Level: 10
- Spear ATK: +2 per level
- Sword ATK: +2 per level
- Scythe ATK: +2 per level
- HP: +35 per level
- Max Level: 5
- Requires: Sword, Axe, Spear, Scythe
- Requires: Two Handed
- Block: +6% per level
Attributes
edit edit source| Primary Attributes | |
|---|---|
| The main source of a Knight’s physical power. Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage. | |
| The backbone of Knight survivability. Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles. | |
| A supportive stat that enhances mobility and tempo. Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance. | |
| Secondary Attributes | |
| Provides accuracy and block rate, giving a baseline benefit to all physical classes. Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats. | |
| Expands MP and slightly improves regeneration, offering situational support for skill uptime. Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling. | |
| Increases critical chance and critical damage, which all classes benefit from in theory. For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles. | |
Job Advancement
edit edit sourceUpon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.
| Advanced Classes | ||
|---|---|---|
| Paladin | ??? | ??? |
Additional Guides
edit edit sourceHere is a full list of all build guides currently for the Knight Class: