Shinobi
More actions
| Class Overview | |
|---|---|
| Role | Autocast Clones |
| Weapons | Daggers Swords |
| Attributes | |
| 9 | |
| 12 | |
| 1 | |
| 1 | |
| 9 | |
| 1 | |
Rogues who achieve mastery in their art may advance to the Shinobi, specialists in weaving ninjutsu with swift strikes. Through clones, seals, and elemental releases, they overwhelm enemies with relentless autocasts and deceptive maneuvers.
How to Job Change
editTo advance into the Shinobi class, you must first meet the following requirements:
- Job Level 50 as a Rogue
Once these requirements are met, speak to the Shinobi Master to permanently upgrade your character to Shinobi.
Where to find the Shinobi Master
- Underground Cavern, directly north of the Waypoint and past the entrance. He is hiding behind the crystals at the top of the map.
Active
editElusive Feint
Granting a brief moment of perfect evasion against all attacks, leaving behind a shadowy double as you slide backward out of danger. Level 5 / 5 Target Self Combo Ready (4s) Range — Area — Cost 30 MP Cast Time — Cooldown 4s Duration 1s Backslide 10 Clone 1 | |
| Applies | Target – Elusive Feint (Chance: 100%) |
|---|---|
Fire Release
Summons a blazing whale of flame that leaps skyward before crashing down, engulfing enemies in fire. Level 10 / 10 Damage Magic Element Fire Hits 9 Target Enemy Cast Ground Modifier Magic Attack Damage 100% Scaling 3% Agility 3% Intelligence Range 9 Area Medium (4) Cost 55 MP Cast Time 0.5s Cooldown 3s Duration — No Special Mechanics | |
| Applies | Self – Fire Release (Duration: 10s, Chance: 100%) |
|---|---|
Ice Release
Calls forth a spectral pufferfish that spits shards of ice, piercing foes and leaving them slowed. Level 10 / 10 Damage Magic Element Water Hits 2 Target Enemy Cast Ground Modifier Magic Attack Damage 100% Scaling 2% Agility 2% Intelligence Range 9 Area Medium (5) Cost 55 MP Cast Time 0.5s Cooldown 3s Duration 3s No Special Mechanics | |
| Applies | Target – Slow (Duration: 1s, Chance: 100%) Self – Ice Release (Duration: 10s, Chance: 100%) |
|---|---|
Lightning Release
Unleashes a phoenix of lightning that streaks straight ahead, striking through all in its path. Level 10 / 10 Damage Magic Element Wind Hits 9 Target Enemy Cast Ground Modifier Magic Attack Damage 100% Scaling 3% Agility 3% Intelligence Range 9 Area Small (2.5) Cost 55 MP Cast Time 0.5s Cooldown 3s Duration 0.75s Pierce | |
| Applies | Self – Lightning Release (Duration: 10s, Chance: 100%) |
|---|---|
Mimic Seal
Copies the essence of a target's magic, allowing you to cast their spell as your own. Level 5 / 5 Target Any Cast Target Range 9 Area — Cost 20 MP Cast Time — Cooldown — Duration — Spell Copy 4 |
Shadow Release
Launches a whirling blade of darkness that carves toward a target, cutting through with shadow force. Level 10 / 10 Damage Ranged Element Neutral Hits 1 Target Enemy Cast Target Combo Finisher (50%) Modifier Hybrid Damage 100% Scaling 5% Agility 5% Strength Range 9 Area Medium (3) Cost 55 MP Cast Time 0.5s Cooldown 3s Duration 0.33s Pierce Trigger Hit |
Shadow Seal
Forms a seal of shadows that splits your presence, summoning multiple clones to fight alongside you. Level 5 / 5 Target Self Combo Ready (4s) Range — Area — Cost 30 MP Cast Time — Cooldown 6s Duration — Clone 3 |
Shuriken Fan
Hurls a massive enchanted shuriken that spins in place, striking nearby enemies in rapid succession before fading. Level 10 / 10 Damage Ranged Element Neutral Hits 3 Target Enemy Cast Ground Combo Ready (4s) Modifier Hybrid Damage 100% Scaling 2% Agility 2% Strength Range 9 Area Medium (4) Cost 55 MP Cast Time — Cooldown 3s Duration 3s Trigger Hit |
Passive
editNinjutsu Mastery
Deepens control of hidden arts, sharpening spellcraft and weaving mana into deadlier techniques. Level 10 / 10 Magic Attack Multiplier 10% Mana Multiplier 20% |
Shadow Mastery
Hones one's instincts in darkness, granting bursts of speed, uncanny evasions, and the ability to slip even past spells. Level 10 / 10 Perfect Dodge 10% Movement Speed 20% Spell Dodge 30% |
Attributes
editShinobi prioritize agility, intelligence, and dexterity to maximize scaling and casting efficiency, while strength and vitality serve as supportive stats. Luck is of little value since spells cannot critically strike.
| Primary Attributes | |
|---|---|
| AGI | Core offensive stat. Directly boosts most elemental Releases, Shadow Release, and Shuriken Fan, while also improving attack speed and evasion. |
| INT | Increases ninjutsu power through Ninjutsu Mastery, granting higher MATK and improved elemental scaling. |
| DEX | Speeds up casting and improves hit rate, ensuring smoother autocast chains and reliable elemental skill delivery. |
| Secondary Attributes | |
| STR | Provides additional scaling for Shadow Release and increases physical damage contribution. |
| VIT | Adds survivability by increasing HP and defenses, helping maintain uptime in fights. |
| LUK | Offers little benefit, as spells cannot critically strike. Generally the lowest priority for Shinobi. |
Additional Guides
editHere is a full list of all build guides currently for the Shinobi Class: