Summoner
More actions
| Class Overview | |
|---|---|
| Role | Summoning Dark Magic |
| Weapons | Mace |
| Attributes | |
| 1 | |
| 9 | |
| 9 | |
| 12 | |
| 1 | |
| 1 | |
Summoners call forth mystical companions, blending offensive magic with supportive utility. For players who enjoy flexible, strategic gameplay, the Summoner provides a unique experience by balancing personal power with the strength of their summons.
Their ability to bond with magical creatures makes them adaptable, able to empower allies, weaken enemies, or control the battlefield indirectly. While not as offensively overwhelming as a Mage, their versatility ensures they remain impactful in a wide range of encounters.
As a Base Class, the Summoner introduces players to a hybrid style of combat where success depends on careful positioning, timing, and managing both their own skills and those of their companions.
Active
edit edit sourceBanishment Field
Radiant spirits descend in silent judgment, severing the soul from grace. The afflicted find their healing turned against them, their essence exposed to the full weight of Magic assault. Level 5 / 5 Damage Magic Element Neutral Hits 4 Target Enemy Cast Target Modifier Hybrid Damage 100% Scaling 2% Intelligence 2% Strength Range 10 Area Medium (4) Cost 30 MP Cast Time 0.75s Cooldown 2s Duration — Knockback 6 | |
| Applies | Target – Curse (Duration: 10s, Chance: 75%) |
|---|---|
Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered. Level 1 / 1 Target Ally Cast Target Range 10 Area — Cost 10 MP Cast Time — Cooldown — Duration — No Special Mechanics | |
| Removes | Status – 100% |
|---|---|
Dissonance Well
A field of spiritual interference thrums with jagged tension, stalling thought, movement, and will. Those within find their bodies sluggish, their instincts dulled, as if time itself resists them. Level 10 / 10 Damage Magic Element Neutral Target Enemy Cast Ground Modifier Hybrid Damage 100% Scaling 1% Intelligence 1% Strength Range 10 Area Medium (4) Cost 78 MP Cast Time 1s Cooldown 4s Duration 5.5s No Special Mechanics | |
| Applies | Target – Slow (Duration: 1s, Chance: 100%) |
|---|---|
Fury Bond
You share a volatile surge of energy with your bonded ally. The world around you blurs with speed, but at the cost of lowered defenses. Level 5 / 5 Target Bond Cast Target Range 10 Area — Cost 20 MP Cast Time 1s Cooldown 10s Duration 300s No Special Mechanics | |
| Applies | Target – Fury Bond (Chance: 100%) |
|---|---|
Guardian Bond
You and your companion become a shield for one another. While linked, a protective aura surrounds you both, mending wounds and hardening resolve, so long as you remain close. Level 5 / 5 Target Bond Cast Target Range 10 Area — Cost 20 MP Cast Time 1s Cooldown 10s Duration 300s No Special Mechanics | |
| Applies | Target – Guardian Bond (Chance: 100%) |
|---|---|
Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork. Level 1 / 1 Target Self Range — Area — Cost 20 MP Cast Time — Cooldown — Duration 60s No Special Mechanics | |
| Applies | Target – Haste (Chance: 100%) |
|---|---|
| Removes | Status – 100% |
Heal
Channels holy energy to restore health to a target ally. Level 1 / 1 Damage Healing Element Holy Target Ally Cast Target Healing 75% Scaling 2% Intelligence 2% Vitality Range 10 Area — Cost 10 MP Cast Time — Cooldown 3s Duration — No Special Mechanics |
Resonance Well
A tranquil hum radiates outward, harmonizing body and spirit. Beneath its gentle shimmer, vitality stirs and clarity takes root. Level 10 / 10 Damage Healing Element Neutral Target Ally Cast Ground Healing 100% Scaling 1% Intelligence 1% Strength Range 10 Area Medium (4) Cost 78 MP Cast Time 1s Cooldown 4s Duration 5.5s Knockback 6 |
Soul Strike
Launches a shard of sanctified essence that pierces the veil between life and death, striking a single enemy with spectral force. Level 5 / 5 Damage Magic Element Neutral Hits 4 Target Enemy Cast Target Modifier Hybrid Damage 100% Scaling 2% Intelligence 2% Strength Range 10 Area — Cost 30 MP Cast Time 0.5s Cooldown 1s Duration — No Special Mechanics |
Summon Angel
A radiant healer who channels light into soothing magic and soul-searing strikes. Level 1 / 1 Target Self Range — Area — Cost 30 MP Cast Time 2s Cooldown 30s Duration — Exclusive Summon Angel Mage: 1 |
Summon Attack
Commands all active summons to converge on the chosen enemy, forcing them to attack your target. Level 1 / 1 Target Enemy Cast Target Range 15 Area — Cost — Cast Time — Cooldown — Duration — No Special Mechanics |
Summon Cactus
A spiny sentinel that soaks up hits and punishes attackers without flinching. Level 1 / 1 Target Self Range — Area — Cost 30 MP Cast Time 2s Cooldown 30s Duration — Exclusive Summon Cactus Boss: 1 |
Summon Cat
A nimble caster that darts between foes, blasting lightning with wild flair. Level 1 / 1 Target Self Range — Area — Cost 30 MP Cast Time 2s Cooldown 30s Duration — Exclusive Summon Cat Bolt: 1 |
Summon Recall
Calls all active summons back to your side, halting their current actions and returning them to you. Level 1 / 1 Target Self Range — Area — Cost — Cast Time — Cooldown — Duration — No Special Mechanics |
Summon Wolf
A fast, feral brawler that tears into enemies with raw strength and speed. Level 1 / 1 Target Self Range — Area — Cost 30 MP Cast Time 2s Cooldown 30s Duration — Exclusive Summon Werewolf: 1 |
Suppression Field
A ghostly presence descends in silence. Within its reach, the air thickens and thought falters, all sound swallowed by stillness. Level 5 / 5 Damage Magic Element Neutral Target Enemy Cast Target Modifier Hybrid Damage 100% Scaling 2% Intelligence 2% Strength Range 10 Area Medium (4) Cost 30 MP Cast Time 0.75s Cooldown 2s Duration — Pull 4 | |
| Applies | Target – Silence (Duration: 10s, Chance: 75%) |
|---|---|
Passive
edit edit sourceArcane Surge
Empowers your magical summons, amplifying their spell damage and attack speed through shared arcane focus. Level 10 / 10 Summon Magic Attack Multiplier 30% Summon Attack Speed 30% |
Bestial Wrath
Increases the attack power and ferocity of your summons, letting them strike with greater might and precision. Level 10 / 10 Summon Attack Multiplier 30% Summon Critical Chance 30% |
Free Cast
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed. Level 1 / 1 Free Cast While Moving 15% Free Cast While Attacking 50% |
Guardian Oath
Fortifies your summons with divine protection, increasing their maximum health and regeneration. Level 10 / 10 Summon Health Multiplier 30% Summon Health Regeneration 50% |
Increased Flee
Improves evasion against physical attacks. Level 5 / 5 Flee 40 |
Increased Health
Increases maximum health. Level 5 / 5 Health Points 500 |
Increased Mana
Expands total mana capacity. Level 5 / 5 Mana Points 200 |
Increased Recovery
Accelerates mana regeneration. Level 5 / 5 Mana Regeneration 10 Max Mana Regeneration 100% |
Sacred Vow
Strengthens the restorative power of your healing summons and improves the recovery they receive. Level 10 / 10 Summon Healing 30% Summon Healing Received 30% |
Attributes
edit edit source| Primary Attributes | |
|---|---|
| The core offensive stat for Summoners. Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds. | |
| A key damage stat that fuels Summoner skill power. Scales strongly with abilities such as Soul Strike, which increases both Summoner and pet damage output, making STR essential in hybrid builds. | |
| Vital for enhancing pet performance. Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS. | |
| The foundation of Summoner durability. Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles. | |
| Secondary Attributes | |
| Provides accuracy and contributes slightly to block chance through synergy with pets. Usually a dump stat, but sometimes raised to reach block thresholds when using Guardian Bond. | |
| Increases critical chance and critical damage, which pets can also benefit from in theory. Not commonly built for Summoners, but can appear in experimental crit-based pet setups. | |
Additional Guides
edit edit sourceHere is a full list of all build guides currently for the Summoner Class: