Acolyte
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Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing
Undead foes with
Holy attacks.
| Class Overview | |
|---|---|
| Role | Healing Support Holy Magic |
| Weapons | Book |
| Attributes | |
| 1 | |
| 1 | |
| 9 | |
| 12 | |
| 9 | |
| 1 | |
Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.
As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.
Acolyte Skills
These skills are unique to the Acolyte class.
Active
Absolution | Removes all buffs and harmful statuses from the target, returning them to a neutral state. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Acolyte |
| Requirements | |
| Required skills | Arcanum Ward (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Any |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 2 Effect Cast Time: 0.1 |
| Resource cost | MP: Base 20, 10 / Lv |
| Status effects | |
| Removes | All Status Effects – Base 0.5, 0.1 / Lv |
Arcanum Ward | Creates a sacred barrier that absorbs Magic damage, shielding an ally from hostile spells. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Acolyte |
| Requirements | |
| Required skills | Sacred Aegis (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Ally |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 15, -1 / Lv |
| Resource cost | MP: Base 20, 10 / Lv |
| Status effects | |
| Applies | Target – Arcanum Ward (Duration 1 / Lv, Chance Base 1) |
Benediction | Imbues allies with divine protection, raising all attributes for a time. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Acolyte, Weaver |
| Requirements | |
| Required skills | Faith (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Ally |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Area | Size: Large Distance: Base 10 Effective: 10 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 1 Effect Cast Time: 0.4 |
| Resource cost | MP: Base 20, 10 / Lv |
| Status effects | |
| Applies | Target – Benediction (Duration 60 / Lv, Chance Base 1) |
| Removes | Curse – Base 1 |
Cure | Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered. |
|---|---|
| General | |
| Max level | 1 |
| Classes | Acolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Ally |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Timing | Effect Cast Time: 0.9 |
| Resource cost | MP: Base 10 |
| Status effects | |
| Removes | Poison, Blind, Silence – Base 1 |
Divine Grace | Invokes a holy blessing that increases natural health and mana recovery rate. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Acolyte, Weaver |
| Requirements | |
| Required skills | Faith (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Ally |
| Cast type | None |
| Mechanics | |
| Area | Size: Large Distance: Base 10 Effective: 10 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 1 Effect Cast Time: 0.4 |
| Resource cost | MP: Base 20, 10 / Lv |
| Status effects | |
| Applies | Target – Divine Grace (Duration 60 / Lv, Chance Base 1) |
Haste | A surge of energy rushes through the limbs, quickening reflexes and footwork. |
|---|---|
| General | |
| Max level | 1 |
| Classes | Acolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Self |
| Cast type | None |
| Mechanics | |
| Autocast multiplier | 1 |
| Resource cost | MP: Base 20 |
| Status effects | |
| Applies | Target – Haste (Duration 60 / Lv, Chance Base 1) |
| Removes | Slow – Base 1 |
Heal | Channels holy energy to restore health to a target ally. |
|---|---|
| General | |
| Max level | 1 |
| Classes | Acolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver |
| Summons | Angel Mage |
| Monsters | Angel, Archangel, Bogbloom, Butterfly Hue, Fangroot, Sporeling, Sun Blossom |
| Type | |
| Damage type | Healing |
| Element | Holy |
| Target | Ally |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 3 Effect Cast Time: 0.6 |
| Resource cost | MP: Base 10, 5 / Lv |
| Damage and scaling | |
| Healing | Yes |
| Main damage | Healing – 0.5% / Lv |
| Scaling | Intelligence – 1% Vitality – 1% |
Holy Light | Releases a focused ray of divine energy, dealing holy damage to a single enemy. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Acolyte |
| Summons | Angel Mage |
| Monsters | Angel, Angel Mage, Archangel, Haunt, Soul, Soul Mage, Starflake |
| Type | |
| Damage type | Magic |
| Element | Holy |
| Target | Enemy |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 1 |
| Resource cost | MP: Base 10, 5 / Lv |
| Special mechanics | Knockback – Base 4 |
| Damage and scaling | |
| Main damage | Damage – 0.5% / Lv, MATK-based |
| Scaling | Intelligence – 3%, MATK-based Vitality – 1%, MATK-based |
| Notes | |
| Notes | While Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units. |
Mass Cure | Purifies allies in the area, removing poison, blindness, curse, and silence with a touch of holy grace. |
|---|---|
| General | |
| Max level | 1 |
| Classes | Acolyte |
| Requirements | |
| Required skills | Cure (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Ally |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Area | Size: Large Distance: Base 10 Effective: 10 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 1 Effect Cast Time: 0.8 |
| Resource cost | MP: Base 20, 10 / Lv |
| Status effects | |
| Applies | Target – Mass Cure (Duration Base 10, Chance Base 1) |
| Removes | Poison, Blind, Silence – Base 1 |
Mass Haste | Blesses nearby allies with heightened swiftness, increasing movement and attack speed for a short duration. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Acolyte, Weaver |
| Requirements | |
| Required skills | Haste (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Ally |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Area | Size: Large Distance: Base 10 Effective: 10 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 1 Effect Cast Time: 0.4 |
| Resource cost | MP: Base 20, 10 / Lv |
| Status effects | |
| Applies | Target – Haste (Duration 60 / Lv, Chance Base 1) Target – Mass Haste (Duration 60 / Lv, Chance Base 1) |
| Removes | Slow – Base 1 |
Mass Heal | Unleashes a wave of radiant energy, restoring health to all allies within range. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Acolyte |
| Requirements | |
| Required skills | Heal (Lv.1) |
| Type | |
| Damage type | Healing |
| Element | Holy |
| Target | Ally |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Area | Size: Large Distance: Base 10 Effective: 10 |
| Autocast multiplier | 0.5 |
| Timing | Cast Time: Base 1 Cooldown: Base 3 Effect Cast Time: 0.4 |
| Resource cost | MP: Base 20, 10 / Lv |
| Damage and scaling | |
| Healing | Yes |
| Main damage | Healing – 0.5% / Lv |
| Scaling | Intelligence – 1% Vitality – 1% |
| Status effects | |
| Applies | Target – Mass Heal (Duration Base 10, Chance Base 1) |
Resurrection | Revives a fallen ally with a portion of their health and spirit restored. Requires strong faith and a long invocation. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Acolyte |
| Requirements | |
| Required skills | Faith (Lv.1), Mass Heal (Lv.3) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Ally |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 6, -1 / Lv Cooldown: Base 10, -1 / Lv Effect Cast Time: 0.6 |
| Resource cost | MP: Base 60, 30 / Lv |
| Special mechanics | Revive – 0.2 / Lv |
Sacred Aegis | Envelops an ally in divine protection, forming a barrier equal to a portion of their maximum health. The aegis shields them completely from incoming physical attacks until it is broken. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Acolyte |
| Summons | Angel Mage |
| Monsters | Goblin Warlock |
| Requirements | |
| Required skills | Divine Grace (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Ally |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 1 Cooldown: Base 3 |
| Resource cost | MP: Base 20, 10 / Lv |
| Status effects | |
| Applies | Target – Sacred Aegis (Duration 60 / Lv, Chance Base 1) |
Passive
- Max Level: 10
- Wand MATK: +2 per level
- Book MATK: +2 per level
- Mace MATK: +2 per level
- Healing: +1% per level
Attributes
| Primary Attributes | |
|---|---|
| INT | The core stat for Acolytes. Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput. |
| VIT | The foundation of Acolyte durability. Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play. |
| DEX | Essential for casting responsiveness. Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters. |
| Secondary Attributes | |
| AGI | Provides ASPD, which can shorten the cast delay between spells. Acolyte spells do not benefit from a shorter cast delay. |
| STR | Increases melee ATK for physical hits. Largely irrelevant for Acolytes who deal magic damage. |
| LUK | Raises critical chance and critical damage in general. Not valuable for Acolytes because their spells don’t crit. |
Job Advancement
Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.
| Advanced Classes | ||
|---|---|---|
| Priest | ??? | ??? |
Additional Guides
Here is a full list of all build guides currently for the Acolyte Class: