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<noinclude>[[Category:Classes]]</noinclude>
{{Template:PageHeader
{{Template:PageHeader
| PageImage =AcolyteIcon.webp
| PageImage = Class-acolyte.webp
| PageHeader = Acolyte
| PageHeader = Acolyte
}}
}}
{{ClassInfoBox
| Role = Healing <br> Support <br> Holy Magic
| Weapons = Book
| STR = 1
| AGI = 1
| VIT = 9
| INT = 12
| DEX = 9
| LUK = 1
}}
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A faithful healer who channels [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] light to protect allies and banish the [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]. Ideal for players who enjoy support roles with a touch of offense.''”</div>
Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] foes with [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] attacks. 
Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters. 
As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles. 
== Acolyte Skills ==
These skills are unique to the Acolyte class.
=== Active ===
{{Skill}}
=== Passive ===
{{Passive}}
== Attributes ==
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
! colspan="2" | '''Primary Attributes'''
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core stat for Acolytes.<br />Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The foundation of Acolyte durability.<br />Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Provides ASPD, which can shorten the cast delay between spells.<br />Acolyte spells do not benefit from a shorter cast delay.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK for physical hits.<br />Largely irrelevant for Acolytes who deal magic damage.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Not valuable for Acolytes because their spells don’t crit.
|}
== Job Advancement ==
{{JobAdvancementBox
| FirstClass = Priest
| SecondClass = ???
| ThirdClass = ???
}}
== Additional Guides ==


{{Template:GenericInfoBox
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Acolyte_Builds -->
| BoxName = Class Overview
| A1 = Role
| B1 = Support <br> Holy Magic
| A2 = Stats
| B2 = [[Character|Intelligence]] <br> [[Character|Vitality]] <br> [[Character|Dexterity]]
| A3 = Weapon
| B3 = Staff <br> Book
|}}


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{{:Guides:Acolyte Builds}}


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== See Also ==


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<noinclude>
[[Category:Classes]]
</noinclude>

Latest revision as of 21:46, 12 December 2025

Join the Playtest on Steam Now: SpiritVale


Acolyte


Class Overview
Role Healing
Support
Holy Magic
Weapons Book
Attributes
STR 1
AGI 1
VIT 9
INT 12
DEX 9
LUK 1




A faithful healer who channels Holy light to protect allies and banish the Undead. Ideal for players who enjoy support roles with a touch of offense.

Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing Undead foes with Holy attacks.

Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.

As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.

Acolyte Skills

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These skills are unique to the Acolyte class.

Absolution
Removes all buffs and harmful statuses from the target, returning them to a neutral state.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetAny
Cast TypeTarget
Requirements
Required SkillsArcanum Ward (Lv.1)
Mechanics
Range10
TimingCast Time: 2s
Resource CostMP: 70
Status Effects
RemovesAll Status Effects – 100%
Arcanum Ward
Creates a sacred barrier that absorbs Magic damage, shielding an ally from hostile spells.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
Requirements
Required SkillsSacred Aegis (Lv.1)
Mechanics
Range10
TimingCooldown: 10s
Resource CostMP: 70
Status Effects
AppliesTarget – Arcanum Ward (Duration: 5s, Chance: 100%)
Benediction
Imbues allies with divine protection, raising all attributes for a time.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
Requirements
Required SkillsFaith (Lv.1)
Mechanics
Range10
AreaDistance: 10
Size: Large
TimingCast Time: 1s
Resource CostMP: 70
Status Effects
AppliesTarget – Benediction (Duration: 300s, Chance: 100%)
RemovesCurse – 100%
Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
Level Select
Level 1 / 1
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
Mechanics
Range10
Resource CostMP: 10
Status Effects
RemovesPoison, Blind, Silence – 100%
Divine Grace
Invokes a holy blessing that increases natural health and mana recovery rate.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetAlly
Cast TypeNone
Requirements
Required SkillsFaith (Lv.1)
Mechanics
AreaDistance: 10
Size: Large
TimingCast Time: 1s
Resource CostMP: 70
Status Effects
AppliesTarget – Divine Grace (Duration: 300s, Chance: 100%)
Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
Level Select
Level 1 / 1
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Mechanics
Resource CostMP: 20
Status Effects
AppliesTarget – Haste (Duration: 0s, Chance: 100%)
RemovesSlow – 100%
Heal
Channels holy energy to restore health to a target ally.
Level Select
Level 1 / 1
TypeHealing
ElementHoly
TargetAlly
Cast TypeTarget
Mechanics
Range10
TimingCooldown: 3s
Resource CostMP: 10
Damage and Scaling
Healing50% Healing
Scaling1% Healing Per Intelligence
1% Healing Per Vitality
Holy Light
Releases a focused ray of divine energy, dealing holy damage to a single enemy.
Level Select
Level 10 / 10
TypeMagic
ElementHoly
TargetEnemy
Cast TypeTarget
Mechanics
Range10
TimingCast Time: 1s
Resource CostMP: 60
Special MechanicsKnockback: 4
Damage and Scaling
Main Damage500% Magic Attack
Scaling3% Magic Attack Per Intelligence
1% Magic Attack Per Vitality
Notes
NotesWhile Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units.
Mass Cure
Purifies allies in the area, removing poison, blindness, curse, and silence with a touch of holy grace.
Level Select
Level 1 / 1
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
Requirements
Required SkillsCure (Lv.1)
Mechanics
Range10
AreaDistance: 10
Size: Large
TimingCast Time: 1s
Resource CostMP: 20
Status Effects
AppliesTarget – Mass Cure (Duration: 10s, Chance: 100%)
RemovesPoison, Blind, Silence – 100%
Mass Haste
Blesses nearby allies with heightened swiftness, increasing movement and attack speed for a short duration.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
Requirements
Required SkillsHaste (Lv.1)
Mechanics
Range10
AreaDistance: 10
Size: Large
TimingCast Time: 1s
Resource CostMP: 70
Status Effects
AppliesTarget – Haste (Duration: 300s, Chance: 100%)
Target – Mass Haste (Duration: 300s, Chance: 100%)
RemovesSlow – 100%
Mass Heal
Unleashes a wave of radiant energy, restoring health to all allies within range.
Level Select
Level 5 / 5
TypeHealing
ElementHoly
TargetAlly
Cast TypeTarget
Requirements
Required SkillsHeal (Lv.1)
Mechanics
Range10
AreaDistance: 10
Size: Large
TimingCast Time: 1s
Cooldown: 3s
Resource CostMP: 70
Damage and Scaling
Healing250% Healing
Scaling1% Healing Per Intelligence
1% Healing Per Vitality
Status Effects
AppliesTarget – Mass Heal (Duration: 10s, Chance: 100%)
Resurrection
Revives a fallen ally with a portion of their health and spirit restored. Requires strong faith and a long invocation.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
Requirements
Required SkillsFaith (Lv.1), Mass Heal (Lv.3)
Mechanics
Range10
TimingCast Time: 1s
Cooldown: 5s
Resource CostMP: 210
Special MechanicsRevive: 100%
Sacred Aegis
Envelops an ally in divine protection, forming a barrier equal to a portion of their maximum health. The aegis shields them completely from incoming physical attacks until it is broken.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
Requirements
Required SkillsDivine Grace (Lv.1)
Mechanics
Range10
TimingCast Time: 1s
Cooldown: 3s
Resource CostMP: 70
Status Effects
AppliesTarget – Sacred Aegis (Duration: 300s, Chance: 100%)
Codex Mastery
Boosts magical attack when wielding a wand or book.
General
Max Level10
Passive Effects
Weapon Magic Attack2 / Lv, Wand
Weapon Magic Attack2 / Lv, Book
Weapon Magic Attack2 / Lv, Mace
Healing1 / Lv
Faith
Strengthens divine conviction, increasing damage against Undead and Shadow foes while reducing harm taken from them.
General
Max Level5
Passive Effects
Damage to Element5 / Lv, Undead
Damage to Element5 / Lv, Shadow
Damage Taken from Element5 / Lv, Undead
Damage Taken from Element5 / Lv, Shadow
Free Cast
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed.
General
Max Level1
Passive Effects
Free Cast While MovingBase 15, 10 / Lv
Free Cast While AttackingBase 50, 10 / Lv
Notes
Notes
  • At higher skill levels this passive will reduce the amount of attack speed and movement speed the player loses while Free Cast is active.
Increased Flee
Improves evasion against physical attacks.
General
Max Level5
Passive Effects
Flee8 / Lv
Increased Health
Increases maximum health.
General
Max Level5
Passive Effects
Health Points100 / Lv
Increased Mana
Expands total mana capacity.
General
Max Level5
Passive Effects
Mana Points40 / Lv
Increased Recovery
Accelerates mana regeneration.
General
Max Level5
Passive Effects
Mana Regeneration2 / Lv
Max Mana Regeneration0.2 / Lv
Primary Attributes
INT The core stat for Acolytes.
Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput.
VIT The foundation of Acolyte durability.
Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play.
DEX Essential for casting responsiveness.
Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters.
Secondary Attributes
AGI Provides ASPD, which can shorten the cast delay between spells.
Acolyte spells do not benefit from a shorter cast delay.
STR Increases melee ATK for physical hits.
Largely irrelevant for Acolytes who deal magic damage.
LUK Raises critical chance and critical damage in general.
Not valuable for Acolytes because their spells don’t crit.


Job Advancement

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Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes
Priest ??? ???



Additional Guides

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Here is a full list of all build guides currently for the Acolyte Class:

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting