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<noinclude>[[Category:Classes]]</noinclude>
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  | LUK = 1
  | LUK = 1
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<div style="width:100%; margin:0; padding:1em; box-sizing:border-box;">
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A faithful healer who channels [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] light to protect allies and banish the [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]. Ideal for players who enjoy support roles with a touch of offense.''”</div>
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<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">


“''A faithful healer who channels holy light to protect allies and banish the undead. Ideal for players who enjoy support roles with a touch of offense.''”
Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] foes with [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] attacks.   
 
</div>
== Description ==
 
Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing undead foes with holy attacks.   


Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.   
Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.   


As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.   
As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.   
== General Skills ==
{{GeneralSkillInfoBox}}


== Acolyte Skills ==
== Acolyte Skills ==
Line 36: Line 25:


=== Active ===
=== Active ===
<span id="Mass-Heal"></span> [[File:Skill-mass-heal.webp|75px|link=]] '''Mass Heal''' — Unleashes a wave of radiant energy, restoring health to all allies within range.
{{Skill}}
* '''Max Level: 5'''
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Healing:''' 50% MATK per level (+100 +100 per level)
* [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] Scaling: +1% MATK
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% MATK
* '''Area:''' Large
* '''Cast Time:''' 1 second
* '''Cooldown:''' 3 seconds
* '''Cost:''' 15 + 7 mana per level 
 
<span id="Mass-Haste"></span> [[File:Skill-mass-haste.webp|75px|link=]] '''Mass Haste''' — Blesses nearby allies, increasing movement and attack speed for a short duration.
* '''Max Level: 5'''
* [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]: +2 per level
* '''Attack Speed:''' +2% per level
* '''Move Speed:''' +25%
* '''Duration:''' 60 seconds per level
* '''Cast Time:''' 1 second
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Mass-Cure"></span>* [[File:Skill-mass-cure.webp|75px|link=]] '''Mass Cure''' — Purifies allies in the area, removing poison, blindness, curse, and silence.
* '''Max Level: 1'''
* '''Cures:''' Poison, Blind, Curse, Silence (100%)
* '''Cast Time:''' 1 second
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Resurrection"></span>* [[File:Skill-resurrection.webp|75px|link=]] '''Resurrection''' — Revives a fallen ally with a portion of their health and spirit restored.
* '''Max Level: 5'''
* '''Revive:''' Health/Mana = 20% per level
* '''Cast Time:''' 6 + 1 seconds per level
* '''Cooldown:''' 3 seconds
* '''Cost:''' 15 + 7 mana per level 
 
<span id="Sanctuary"></span>* [[File:Skill-sanctuary.webp|75px|link=]] '''Sanctuary''' — Raises a sacred tree that blesses the ground, steadily healing allies and harming undead.
* '''Max Level: 10'''
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Healing:''' 12.5% MATK per level + 20 per level
* [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] Scaling: +1% MATK
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% MATK
* '''Area:''' Medium
* '''Duration:''' 2 + 1 seconds per level
* '''Knockback:''' Yes
* '''Cast Time:''' 0.5 seconds per level
* '''Cooldown:''' 8 seconds
* '''Cost:''' 20 + 10 mana per level 
 
<span id="Holy-Light"></span> [[File:Skill-holy-light.webp|75px|link=]] '''Holy Light''' — Releases a concentrated bolt of holy energy to smite an enemy. Particularly effective against undead.
* '''Max Level: 10'''
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Damage:''' 50% MATK per level
* [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] Scaling: +3% MATK
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% MATK
* '''Knockback:''' Yes
* '''Cast Time:''' 1 second
* '''Cooldown:''' 1 second
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Exorcism"></span>* [[File:Skill-exorcism.webp|75px|link=]] '''Exorcism''' — Calls down sacred radiance upon an area, banishing cursed beings and striking foes.
* '''Max Level: 10'''
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Damage:''' 35% MATK per level
* [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] Scaling: +2% MATK
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% MATK
* '''Hits:''' 2
* '''Area:''' Large
* '''Duration:''' 2 + 1 seconds per level
* '''Cast Time:''' 0.5 seconds per level
* '''Cooldown:''' 8 seconds
* '''Cost:''' 30 + 15 mana per level 
 
<span id="Sacred-Aegis"></span>* [[File:Skill-sacred-aegis.webp|75px|link=]] '''Sacred Aegis''' — Forms a barrier equal to a portion of an ally’s maximum health, shielding them until broken.
* '''Max Level: 5'''
* '''Health Barrier:''' +10% + 4% per level
* '''Duration:''' 60 seconds per level
* '''Cast Time:''' 2 seconds
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Divine-Grace"></span>* [[File:Skill-divine-grace.webp|75px|link=]] '''Divine Grace''' — Invokes a holy blessing that increases natural health and mana recovery rate.
* '''Max Level: 5'''
* '''HP Regen Rate:''' +20% per level
* '''MP Regen Rate:''' +20% per level
* '''Duration:''' 60 seconds per level
* '''Cast Time:''' 3 seconds
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Benediction"></span>* [[File:Skill-benediction.webp|75px|link=]] '''Benediction''' — Imbues allies with divine protection, raising all attributes for a time.
* '''Max Level: 5'''
* '''All Stats:''' +1 per level
* '''Duration:''' 60 seconds per level
* '''Cast Time:''' 1 second
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Arcanum-Ward"></span>* [[File:Skill-arcanum-ward.webp|75px|link=]] '''Arcanum Ward''' — Creates a sacred barrier that absorbs magical damage, shielding an ally.
* '''Max Level: 5'''
* '''Chance to Reflect Magic:''' +20% per level
* '''Duration:''' 5 seconds
* '''Cast Time:''' 1 second
* '''Cooldown:''' 10 seconds
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Absolution"></span>* [[File:Skill-absolution.webp|75px|link=]] '''Absolution''' — Removes all buffs and harmful statuses from the target.
* '''Max Level: 5'''
* '''Removes:''' All Status Effects
* '''Chance:''' 50% + 10% per level
* '''Cast Time:''' 2 seconds
* '''Cost:''' 10 mana


=== Passive ===
=== Passive ===
<span id="Faith"></span>* [[File:Skill-faith.webp|75px|link=]] '''Faith''' — Increases damage and resistance against Undead and Shadow enemies.
{{Passive}}
* '''Max Level: 5'''
* '''Damage vs Undead:''' +5% per level
* '''Damage vs Shadow:''' +5% per level
* '''Resist vs Undead:''' +5% per level
* '''Resist vs Shadow:''' +5% per level 
 
<span id="Codex-Mastery"></span>* [[File:Skill-codex-mastery.webp|75px|link=]] '''Codex Mastery''' — Boosts magical attack when wielding a wand or book.
* '''Max Level: 10'''
* Wand MATK: +2 per level
* Book MATK: +2 per level
* '''Healing Bonus:''' +1% per level 
 


== Attributes ==
== Attributes ==


{| class="infobox" style="float:none; width:100%; max-width:700px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
! colspan="2" | '''Primary Attributes'''
'''Primary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core stat for Acolytes.<br />Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc;" | The primary stat for Acolytes.<br />Boosts healing and damage of all skills, increases MP, and raises magic defense.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The foundation of Acolyte durability.<br />Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc;" | Adds scaling to some healing skills and increases survivability.<br />Provides higher HP and physical defense.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters.
| style="background:#ffffff; padding:6px;" | Reduces cast time (CTR).<br />Helps Acolytes react faster in combat, making healing and support smoother.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Provides ASPD, which can shorten the cast delay between spells.<br />Acolyte spells do not benefit from a shorter cast delay.
'''Secondary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK for physical hits.<br />Largely irrelevant for Acolytes who deal magic damage.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc;" | Increases attack speed and dodge chance.<br />Has little value to Acolytes since they do not rely on melee combat.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Not valuable for Acolytes because their spells don’t crit.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc;" | Governs physical attack power and melee damage.<br />Not useful for Acolytes who rely solely on magic.
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="background:#ffffff; padding:6px;" | Boosts critical chance and critical damage.<br />Does not benefit Acolytes, as their spells cannot crit.
|}
|}


== Early Game Leveling ==
=== Levels 1–10 ===
At the start, players begin in '''Nevaris''', the main town. The first training area is '''Sunny Meadows''', where most classes learn the basics of combat. 
* Until you unlock '''Holy Light''', rely on basic melee attacks to defeat weaker enemies. 
* Focus on raising your Job Level quickly so that you can obtain Holy Light as soon as possible. 
* Once you have Holy Light, you can continue leveling in Sunny Meadows or move to the early parts of the '''Forest Labyrinth'''. 
Recommended Maps:
* '''Sunny Meadows (Lv 1–10):''' Beginner-friendly map, easy enemies, good for Job EXP. 
* '''Forest Labyrinth (Lv 4–10):''' Slightly harder, with multiple levels of monsters. Acolytes can handle it well after unlocking Holy Light.
----
=== Levels 10–30 ===
During this stage, Acolytes gain their foundational class abilities that affect specific targets, namely the Undead. '''Festering Woods''' is the best choice for leveling. 
* Most enemies here are '''Undead''' or '''Shadow''' type, meaning they are weak to '''Holy Light'''. 
* '''Heal''' can also be used offensively against Undead enemies once it is leveled. This makes you both self-sustaining and highly effective against mobs. 
* Stay in Festering Woods until at least level 30. While here, try to collect useful card and equipment drops that will boost your cast speed and holy damage. 
Recommended Maps:
* '''Festering Woods (Lv 19–25):''' Challenging when you first enter, but Acolytes thrive here thanks to their Holy skills.
----
=== Levels 30–40 ===
The final part of the early game is spent in '''Fairy Glen'''. This zone is more difficult for Acolytes because most enemies are '''Holy-aligned''', and will take reduced damage from both '''Holy Light''' and '''Exorcism'''. 
* Invest into '''Exorcism''' for AoE damage. While it is also a Holy spell, the ability to strike multiple targets at once makes it efficient despite the damage reduction. 
* Try to gather multiple mobs before casting Exorcism for best results. 
* Several important equipment drops are found here, so it is recommended to remain in Fairy Glen until Lv 40 even if leveling feels slower. 
Recommended Maps:
* '''Fairy Glen (Lv 26–32):''' Holy enemies resist single-target holy spells, but grouping mobs and using Exorcism makes this map viable. Good for farming key items before moving on.
=== Recommended Gear ===
{{RecommendedItemInfoBox
|WeaponOneName=Tome of the First Hymn
|WeaponOneLink=https://spiritvale.info/equipment?search=Tome+of+the+First+Hymn
|WeaponOneMap=Festering Woods
|WeaponOneAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|WeaponOneModifierOne=MATK %
|WeaponOneModifierTwo=Damage Magic %
|WeaponOneCards=[https://spiritvale.info/cards/eyeball-bat-blue-card Eyeball Bat Blue Card]<br/>[https://spiritvale.info/cards/skeleton-card Skeleton Card]<br/>[https://spiritvale.info/cards/butterfly-hue-card Butterfly Hue Card]
|WeaponTwoName=Sun Emblem
|WeaponTwoLink=https://spiritvale.info/equipment?search=Sun+Emblem
|WeaponTwoMap=Fairy Glen
|WeaponTwoAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|WeaponTwoModifierOne= Any
|WeaponTwoModifierTwo= Any
|WeaponTwoCards=[https://spiritvale.info/cards/sun-blossom-card Sun Blossom Card]<br/>[https://spiritvale.info/cards/treant-forest-evergreen-card Treant Forest Evergreen Card]
|ChestName=Spellthread Chest
|ChestLink=https://spiritvale.info/equipment?search=Spellthread+Chest
|ChestMap=Fairy Glen
|ChestAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|ChestModifierOne=HP %
|ChestModifierTwo=Any
|ChestCards=[https://spiritvale.info/cards/butterfly-fairy-card Butterfly Fairy Card]
|LegwearName=Spellthread Legwear
|LegwearLink=https://spiritvale.info/equipment?search=Spellthread+Legwear
|LegwearMap=Fairy Glen
|LegwearAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|LegwearModifierOne=HP Regen %
|LegwearModifierTwo=MP Cost -%
|LegwearCards=[https://spiritvale.info/cards/treant-minion-evergreen-card Treant Minion Evergreen Card]


|ShoeName=Spellthread Shoes
== Job Advancement ==
|ShoeLink=https://spiritvale.info/equipment?search=Spellthread+Shoes
|ShoeMap=Fairy Glen
|ShoeAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|ShoeModifierOne=Cast Speed %
|ShoeModifierTwo=Move Speed %
|ShoeCards=[https://spiritvale.info/cards/rabbit-card Rabbit Card]


|HeadgearName=Top Hat
{{JobAdvancementBox
|HeadgearLink=https://spiritvale.info/equipment?type=Headgear&search=Top+Hat
| FirstClass = Priest
|HeadgearMap=Festering Woods
| SecondClass = ???
|HeadgearAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| ThirdClass = ???
|HeadgearCards=[https://spiritvale.info/cards/butterfly-pixie-card Butterfly Pixie Card]
 
|FaceName=Azure Antlers
|FaceLink=https://spiritvale.info/equipment?type=Face&search=Azure+Antlers
|FaceMap=Forest Labyrinth
|FaceAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|FaceCards=
 
|UtilityName=Seedling Satchel
|UtilityLink=https://spiritvale.info/equipment?type=Utility&search=Seedling+Satchel
|UtilityMap=Fairy Glen
|UtilityAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|UtilityCards=[https://spiritvale.info/cards/burrow-card Burrow Card]
 
|AccessoryOneName=Cloud Loop
|AccessoryOneLink=https://spiritvale.info/equipment?type=Accessory&search=Cloud+Loop
|AccessoryOneMap=Windy Desert
|AccessoryOneAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|AccessoryOneCards=[https://spiritvale.info/cards/moth-moon-card Moth Moon Card]
 
|AccessoryTwoName=Fang Clip
|AccessoryTwoLink=https://spiritvale.info/equipment?type=Accessory&search=Fang+Clip
|AccessoryTwoMap=Forest Labyrinth
|AccessoryTwoAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|AccessoryTwoCards=
 
|ArtifactName=Spellweaver Artifact Set
|ArtifactLink=https://spiritvale.info/artifacts?search=Spellweaver+Artifact+Set
|ArtifactMap=Fairy Glen
|ArtifactAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|ArtifactModifier=X% Holy Light<br/>X% Exorcism
}}
}}


==Mid Game Leveling ==
== Additional Guides ==


This section is where a player has gained an understanding of the game mechanics, and has access to most of their skills, and a sizable amount of attributes. There should be a focus on aiming to get better gear for higher levels, farming for specific helpful items, and aiming to set them on the path to success when getting into end-game content.
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Acolyte_Builds -->


This section will eventually be the end of the document when advanced classes are released, as players will move onto the next class page for their specific specialization.
{{:Guides:Acolyte Builds}}


=== Levels 40–80 ===
== See Also ==
Work In Progress 
 
== Late Game Leveling ==
 
This section is the last part of the leveling section of the page, and it should focus on providing the best possible avenues for leveling, places where the best possible gear can be found, and further goals to aim for.
 
=== Levels 80–90+ ===
Work In Progress 
 
== Endgame Overview ==
This section goes into depth on how the class will play, and how it should function at the highest level. While this is temporary as advanced classes will replace this completely, it is still useful for players at the current time so that they can test out the higher levels.
 
== Tips and Tricks ==
Just the usual section where miscellaneous bits of info can be provided that doesn't fit anywhere else in the guide. Sections aren't probably needed, and instead bullet points can be used. Most likely the most customized part of the guide, as each class will handle their tips and tricks differently. Aco, for example, would probably mention things about killing undead, buff timers, and the current healing meta.
 
== Additional Guides ==
* [[Guides:Acolyte Builds]] – Placeholder for specific builds. 


<!-- No edits passes this point -->
{{Template:Navbox}}
</div>
<noinclude>
[[Category:Classes]]
</noinclude>

Latest revision as of 21:46, 12 December 2025

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Acolyte


Class Overview
Role Healing
Support
Holy Magic
Weapons Book
Attributes
STR 1
AGI 1
VIT 9
INT 12
DEX 9
LUK 1




A faithful healer who channels Holy light to protect allies and banish the Undead. Ideal for players who enjoy support roles with a touch of offense.

Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing Undead foes with Holy attacks.

Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.

As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.

Acolyte Skills

edit edit source

These skills are unique to the Acolyte class.

Absolution
Removes all buffs and harmful statuses from the target, returning them to a neutral state.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetAny
Cast TypeTarget
Requirements
Required SkillsArcanum Ward (Lv.1)
Mechanics
Range10
TimingCast Time: 2s
Resource CostMP: 70
Status Effects
RemovesAll Status Effects – 100%
Arcanum Ward
Creates a sacred barrier that absorbs Magic damage, shielding an ally from hostile spells.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
Requirements
Required SkillsSacred Aegis (Lv.1)
Mechanics
Range10
TimingCooldown: 10s
Resource CostMP: 70
Status Effects
AppliesTarget – Arcanum Ward (Duration: 5s, Chance: 100%)
Benediction
Imbues allies with divine protection, raising all attributes for a time.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
Requirements
Required SkillsFaith (Lv.1)
Mechanics
Range10
AreaDistance: 10
Size: Large
TimingCast Time: 1s
Resource CostMP: 70
Status Effects
AppliesTarget – Benediction (Duration: 300s, Chance: 100%)
RemovesCurse – 100%
Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
Level Select
Level 1 / 1
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
Mechanics
Range10
Resource CostMP: 10
Status Effects
RemovesPoison, Blind, Silence – 100%
Divine Grace
Invokes a holy blessing that increases natural health and mana recovery rate.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetAlly
Cast TypeNone
Requirements
Required SkillsFaith (Lv.1)
Mechanics
AreaDistance: 10
Size: Large
TimingCast Time: 1s
Resource CostMP: 70
Status Effects
AppliesTarget – Divine Grace (Duration: 300s, Chance: 100%)
Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
Level Select
Level 1 / 1
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Mechanics
Resource CostMP: 20
Status Effects
AppliesTarget – Haste (Duration: 0s, Chance: 100%)
RemovesSlow – 100%
Heal
Channels holy energy to restore health to a target ally.
Level Select
Level 1 / 1
TypeHealing
ElementHoly
TargetAlly
Cast TypeTarget
Mechanics
Range10
TimingCooldown: 3s
Resource CostMP: 10
Damage and Scaling
Healing50% Healing
Scaling1% Healing Per Intelligence
1% Healing Per Vitality
Holy Light
Releases a focused ray of divine energy, dealing holy damage to a single enemy.
Level Select
Level 10 / 10
TypeMagic
ElementHoly
TargetEnemy
Cast TypeTarget
Mechanics
Range10
TimingCast Time: 1s
Resource CostMP: 60
Special MechanicsKnockback: 4
Damage and Scaling
Main Damage500% Magic Attack
Scaling3% Magic Attack Per Intelligence
1% Magic Attack Per Vitality
Notes
NotesWhile Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units.
Mass Cure
Purifies allies in the area, removing poison, blindness, curse, and silence with a touch of holy grace.
Level Select
Level 1 / 1
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
Requirements
Required SkillsCure (Lv.1)
Mechanics
Range10
AreaDistance: 10
Size: Large
TimingCast Time: 1s
Resource CostMP: 20
Status Effects
AppliesTarget – Mass Cure (Duration: 10s, Chance: 100%)
RemovesPoison, Blind, Silence – 100%
Mass Haste
Blesses nearby allies with heightened swiftness, increasing movement and attack speed for a short duration.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
Requirements
Required SkillsHaste (Lv.1)
Mechanics
Range10
AreaDistance: 10
Size: Large
TimingCast Time: 1s
Resource CostMP: 70
Status Effects
AppliesTarget – Haste (Duration: 300s, Chance: 100%)
Target – Mass Haste (Duration: 300s, Chance: 100%)
RemovesSlow – 100%
Mass Heal
Unleashes a wave of radiant energy, restoring health to all allies within range.
Level Select
Level 5 / 5
TypeHealing
ElementHoly
TargetAlly
Cast TypeTarget
Requirements
Required SkillsHeal (Lv.1)
Mechanics
Range10
AreaDistance: 10
Size: Large
TimingCast Time: 1s
Cooldown: 3s
Resource CostMP: 70
Damage and Scaling
Healing250% Healing
Scaling1% Healing Per Intelligence
1% Healing Per Vitality
Status Effects
AppliesTarget – Mass Heal (Duration: 10s, Chance: 100%)
Resurrection
Revives a fallen ally with a portion of their health and spirit restored. Requires strong faith and a long invocation.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
Requirements
Required SkillsFaith (Lv.1), Mass Heal (Lv.3)
Mechanics
Range10
TimingCast Time: 1s
Cooldown: 5s
Resource CostMP: 210
Special MechanicsRevive: 100%
Sacred Aegis
Envelops an ally in divine protection, forming a barrier equal to a portion of their maximum health. The aegis shields them completely from incoming physical attacks until it is broken.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
Requirements
Required SkillsDivine Grace (Lv.1)
Mechanics
Range10
TimingCast Time: 1s
Cooldown: 3s
Resource CostMP: 70
Status Effects
AppliesTarget – Sacred Aegis (Duration: 300s, Chance: 100%)
Codex Mastery
Boosts magical attack when wielding a wand or book.
General
Max Level10
Passive Effects
Weapon Magic Attack2 / Lv, Wand
Weapon Magic Attack2 / Lv, Book
Weapon Magic Attack2 / Lv, Mace
Healing1 / Lv
Faith
Strengthens divine conviction, increasing damage against Undead and Shadow foes while reducing harm taken from them.
General
Max Level5
Passive Effects
Damage to Element5 / Lv, Undead
Damage to Element5 / Lv, Shadow
Damage Taken from Element5 / Lv, Undead
Damage Taken from Element5 / Lv, Shadow
Free Cast
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed.
General
Max Level1
Passive Effects
Free Cast While MovingBase 15, 10 / Lv
Free Cast While AttackingBase 50, 10 / Lv
Notes
Notes
  • At higher skill levels this passive will reduce the amount of attack speed and movement speed the player loses while Free Cast is active.
Increased Flee
Improves evasion against physical attacks.
General
Max Level5
Passive Effects
Flee8 / Lv
Increased Health
Increases maximum health.
General
Max Level5
Passive Effects
Health Points100 / Lv
Increased Mana
Expands total mana capacity.
General
Max Level5
Passive Effects
Mana Points40 / Lv
Increased Recovery
Accelerates mana regeneration.
General
Max Level5
Passive Effects
Mana Regeneration2 / Lv
Max Mana Regeneration0.2 / Lv
Primary Attributes
INT The core stat for Acolytes.
Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput.
VIT The foundation of Acolyte durability.
Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play.
DEX Essential for casting responsiveness.
Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters.
Secondary Attributes
AGI Provides ASPD, which can shorten the cast delay between spells.
Acolyte spells do not benefit from a shorter cast delay.
STR Increases melee ATK for physical hits.
Largely irrelevant for Acolytes who deal magic damage.
LUK Raises critical chance and critical damage in general.
Not valuable for Acolytes because their spells don’t crit.


Job Advancement

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Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes
Priest ??? ???



Additional Guides

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Here is a full list of all build guides currently for the Acolyte Class:

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting