Acolyte: Difference between revisions
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As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles. | As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles. | ||
== Active == | |||
{{Skill}} | {{Skill}} | ||
== Passive == | |||
{{Passive}} | |||
== Attributes == | == Attributes == | ||
Latest revision as of 21:45, 21 December 2025
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| Class Overview | |
|---|---|
| Role | Healing Support Holy Magic |
| Weapons | Book |
| Attributes | |
| 1 | |
| 1 | |
| 9 | |
| 12 | |
| 9 | |
| 1 | |
Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing
Undead foes with
Holy attacks.
Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.
As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.
Active
edit{{#invoke:GameSkills|infobox | 1= | name= | id= }}
Passive
edit{{#invoke:GamePassives|infobox | 1= | name= | id= }}
Attributes
edit| Primary Attributes | |
|---|---|
| The core stat for Acolytes. Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput. | |
| The foundation of Acolyte durability. Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play. | |
| Essential for casting responsiveness. Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters. | |
| Secondary Attributes | |
| Provides ASPD, which can shorten the cast delay between spells. Acolyte spells do not benefit from a shorter cast delay. | |
| Increases melee ATK for physical hits. Largely irrelevant for Acolytes who deal magic damage. | |
| Raises critical chance and critical damage in general. Not valuable for Acolytes because their spells don’t crit. | |
Job Advancement
editUpon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.
Additional Guides
editHere is a full list of all build guides currently for the Acolyte Class: