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  | LUK = 1
  | LUK = 1
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<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A faithful healer who channels [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] light to protect allies and banish the [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]. Ideal for players who enjoy support roles with a touch of offense.''”</div>
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A faithful healer who channels [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] light to protect allies and banish the [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]. Ideal for players who enjoy support roles with a touch of offense.''”</div>


Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] foes with [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] attacks.   
Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] foes with [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] attacks.   
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As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.   
As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.   


== General Skills ==
== Active ==
{{GeneralSkillInfoBox}}
{{Skill}}


== Acolyte Skills ==
== Passive ==
These skills are unique to the Acolyte class.
{{Passive}}
 
=== Active ===
<span id="Mass-Heal"></span> [[File:Skill-mass-heal.webp|75px|link=]] '''Mass Heal''' — Unleashes a wave of radiant energy, restoring health to all allies within range.
* '''Max Level:''' 5
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Healing:''' 50% MATK per level (+100 +100 per level)
* +1% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +1% MATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Area:''' Large
* '''Cast Time:''' 1 second
* '''Cooldown:''' 3 seconds
* '''Cost:''' 15 + 7 mana per level 
 
<span id="Mass-Haste"></span> [[File:Skill-mass-haste.webp|75px|link=]] '''Mass Haste''' — Blesses nearby allies, increasing movement and attack speed for a short duration.
* '''Max Level:''' 5
* '''Cast Time:''' 1 second
* '''Cost:''' 10 + 5 mana per level
* '''Buff Applied:''' Haste
** +2 [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level
** '''Attack Speed:''' +2% per level
** '''Move Speed:''' +25%
** '''Duration:''' 60 seconds per level 
 
<span id="Mass-Cure"></span> [[File:Skill-mass-cure.webp|75px|link=]] '''Mass Cure''' — Purifies allies in the area, removing poison, blindness, curse, and silence.
* '''Max Level:''' 1
* '''Cures:''' Poison, Blind, Curse, Silence (100%)
* '''Cast Time:''' 1 second
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Resurrection"></span> [[File:Skill-resurrection.webp|75px|link=]] '''Resurrection''' — Revives a fallen ally with a portion of their health and spirit restored.
* '''Max Level:''' 5
* '''Revive:''' Health/Mana = 20% per level
* '''Cast Time:''' 6 − 1 second per level
* '''Cooldown:''' 3 seconds
* '''Cost:''' 15 + 7 mana per level 
 
<span id="Sanctuary"></span> [[File:Skill-sanctuary.webp|75px|link=]] '''Sanctuary''' — Raises a sacred tree that blesses the ground, steadily healing allies and harming [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]].
* '''Max Level:''' 10
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Healing:''' 12.5% MATK per level + 20 per level
* +1% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +1% MATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Area:''' Medium
* '''Duration:''' 2 + 1 second per level
* '''Cast Time:''' 0.5 seconds per level
* '''Cooldown:''' 8 seconds
* '''Cost:''' 20 + 10 mana per level
* '''Debuff Applied:''' Knockback vs [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] 
 
<span id="Holy-Light"></span> [[File:Skill-holy-light.webp|75px|link=]] '''Holy Light''' — Releases a concentrated bolt of holy energy to smite an enemy. Particularly effective against [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]].
* '''Max Level:''' 10
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Damage:''' 50% MATK per level
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +1% MATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Cast Time:''' 1 second
* '''Cooldown:''' 1 second
* '''Cost:''' 10 + 5 mana per level
* '''Debuff Applied:''' Knockback 
 
<span id="Exorcism"></span> [[File:Skill-exorcism.webp|75px|link=]] '''Exorcism''' — Calls down sacred radiance upon an area, banishing cursed beings and striking foes.
* '''Max Level:''' 10
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Damage:''' 35% MATK per level
* +2% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +1% MATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Hits:''' 2
* '''Area:''' Large
* '''Duration:''' 2 + 1 second per level
* '''Cast Time:''' 0.5 seconds per level
* '''Cooldown:''' 8 seconds
* '''Cost:''' 30 + 15 mana per level 
 
<span id="Sacred-Aegis"></span> [[File:Skill-sacred-aegis.webp|75px|link=]] '''Sacred Aegis''' — Forms a barrier equal to a portion of an ally’s maximum health, shielding them until broken.
* '''Max Level:''' 5
* '''Cast Time:''' 2 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Buff Applied:''' Sacred Aegis
** '''Health Barrier:''' +10% + 4% per level
** '''Duration:''' 60 seconds per level 
 
<span id="Divine-Grace"></span> [[File:Skill-divine-grace.webp|75px|link=]] '''Divine Grace''' — Invokes a holy blessing that increases natural health and mana recovery rate.
* '''Max Level:''' 5
* '''Cast Time:''' 3 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Buff Applied:''' Divine Grace
** '''HP Regen Rate:''' +20% per level
** '''MP Regen Rate:''' +20% per level
** '''Duration:''' 60 seconds per level 
 
<span id="Benediction"></span> [[File:Skill-benediction.webp|75px|link=]] '''Benediction''' — Imbues allies with divine protection, raising all attributes for a time.
* '''Max Level:''' 5
* '''Cast Time:''' 1 second
* '''Cost:''' 10 + 5 mana per level
* '''Buff Applied:''' Benediction
** '''All Stats:''' +1 per level
** '''Duration:''' 60 seconds per level 
 
<span id="Arcanum-Ward"></span> [[File:Skill-arcanum-ward.webp|75px|link=]] '''Arcanum Ward''' — Creates a sacred barrier that absorbs magical damage, shielding an ally.
* '''Max Level:''' 5
* '''Cast Time:''' 1 second
* '''Cooldown:''' 10 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Buff Applied:''' Arcanum Ward
** '''Chance to Reflect Magic:''' +20% per level
** '''Duration:''' 5 seconds 
 
<span id="Absolution"></span> [[File:Skill-absolution.webp|75px|link=]] '''Absolution''' — Removes all buffs and harmful statuses from the target.
* '''Max Level:''' 5
* '''Removes:''' All Status Effects
* '''Chance:''' 50% + 10% per level
* '''Cast Time:''' 2 seconds
* '''Cost:''' 10 mana
 
=== Passive ===
<span id="Faith"></span> [[File:Skill-faith.webp|75px|link=]] '''Faith''' — Increases damage and resistance against [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] and [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] enemies.
* '''Max Level: 5'''
* '''Damage vs''' [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]: +5% per level
* '''Damage vs''' [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]]: +5% per level
* '''Resist vs''' [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]: +5% per level
* '''Resist vs''' [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]]: +5% per level 
 
<span id="Codex-Mastery"></span> [[File:Skill-codex-mastery.webp|75px|link=]] '''Codex Mastery''' — Boosts magical attack when wielding a wand or book.
* '''Max Level: 10'''
* Wand MATK: +2 per level
* Book MATK: +2 per level
* '''Healing Bonus:''' +1% per level


== Attributes ==
== Attributes ==


{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
'''Primary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
! colspan="2" | '''Primary Attributes'''
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core stat for Acolytes.<br />Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core stat for Acolytes.<br />Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The foundation of Acolyte durability.<br />Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The foundation of Acolyte durability.<br />Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play.
| style="background:#ffffff; padding:6px; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters.
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters.
'''Secondary Attributes'''
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Provides ASPD, which can shorten the cast delay between spells.<br />Acolyte spells do not benefit from a shorter cast delay.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Provides ASPD, which can shorten the cast delay between spells.<br />Acolyte spells do not benefit from a shorter cast delay.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK for physical hits.<br />Largely irrelevant for Acolytes who deal magic damage.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases melee ATK for physical hits.<br />Largely irrelevant for Acolytes who deal magic damage.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Not valuable for Acolytes because their spells don’t crit.
| style="background:#ffffff; padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Not valuable for Acolytes because their spells don’t crit.
|}
|}


== Job Advancement ==
== Job Advancement ==
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{{JobAdvancementBox
{{JobAdvancementBox
| FirstClass = Priest
| FirstClass = Priest
| SecondClass = Monk
| SecondClass = ???
| ThirdClass = Third Path
| ThirdClass = ???
}}
}}


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<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Acolyte_Builds -->
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Acolyte_Builds -->


{{:Guides:Acolyte Builds}}
{{:Guides:Acolyte Builds}}


== See Also ==
== See Also ==

Latest revision as of 21:45, 21 December 2025



Acolyte


Class Overview
Role Healing
Support
Holy Magic
Weapons Book
Attributes
STR 1
AGI 1
VIT 9
INT 12
DEX 9
LUK 1


A faithful healer who channels Holy light to protect allies and banish the Undead. Ideal for players who enjoy support roles with a touch of offense.

Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing Undead foes with Holy attacks.

Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.

As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.

Absolution

Absolution
Requirements
Required Skills
Arcanum Ward (Lv.1)
Removes all buffs and harmful statuses from the target, returning them to a neutral state.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Any
Cast
Target
Range
10
Area
Cost
60 MP
Cast Time
2s
Cooldown
Duration
No Special Mechanics
RemovesStatus – 60% / 70% / 80% / 90% / 100%

Arcanum Ward

Arcanum Ward
Requirements
Required Skills
Sacred Aegis (Lv.1)
Creates a sacred barrier that absorbs Magic damage, shielding an ally from hostile spells.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Cast
Target
Range
10
Area
Cost
60 MP
Cast Time
Cooldown
11s
Duration
5s
No Special Mechanics
AppliesTarget – Arcanum Ward (Chance: 100%)

Benediction

Benediction
Requirements
Required Skills
Faith (Lv.1)
Imbues allies with divine protection, raising all attributes for a time.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Cast
Target
Range
10
Area
Large (10)
Cost
60 MP
Cast Time
1s
Cooldown
Duration
300s
No Special Mechanics
AppliesTarget – Benediction (Chance: 100%)
RemovesStatus – 100%

Cure

Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
Level 1 / 1
Target
Ally
Cast
Target
Range
10
Area
Cost
10 MP
Cast Time
Cooldown
Duration
No Special Mechanics
RemovesStatus – 100%

Divine Grace

Divine Grace
Requirements
Required Skills
Faith (Lv.1)
Invokes a holy blessing that increases natural health and mana recovery rate.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Range
Area
Large (10)
Cost
60 MP
Cast Time
1s
Cooldown
Duration
300s
No Special Mechanics
AppliesTarget – Divine Grace (Chance: 100%)

Haste

Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
Level 1 / 1
Target
Self
Range
Area
Cost
20 MP
Cast Time
Cooldown
Duration
60s
No Special Mechanics
AppliesTarget – Haste (Chance: 100%)
RemovesStatus – 100%

Heal

Heal
Channels holy energy to restore health to a target ally.
Level 1 / 1
Damage
Healing
Element
Holy
Target
Ally
Cast
Target
Healing
75%
Scaling
2% Intelligence
2% Vitality
Range
10
Area
Cost
10 MP
Cast Time
Cooldown
3s
Duration
No Special Mechanics

Holy Light

Holy Light
Notes
While Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units.
Releases a focused ray of divine energy, dealing holy damage to a single enemy.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Holy
Target
Enemy
Cast
Target
Modifier
Magic Attack
Damage
100%
Scaling
2% Intelligence
2% Vitality
Range
10
Area
Cost
30 MP
Cast Time
1s
Cooldown
Duration
Knockback
4

Mass Cure

Mass Cure
Requirements
Required Skills
Cure (Lv.1)
Purifies allies in the area, removing poison, blindness, curse, and silence with a touch of holy grace.
Level 1 / 1
Target
Ally
Cast
Target
Range
10
Area
Large (10)
Cost
20 MP
Cast Time
1s
Cooldown
Duration
10s
No Special Mechanics
AppliesTarget – Mass Cure (Chance: 100%)
RemovesStatus – 100%

Mass Haste

Mass Haste
Requirements
Required Skills
Haste (Lv.1)
Blesses nearby allies with heightened swiftness, increasing movement and attack speed for a short duration.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Cast
Target
Range
10
Area
Large (10)
Cost
60 MP
Cast Time
1s
Cooldown
Duration
300s
No Special Mechanics
AppliesTarget – Haste (Chance: 100%)
Target – Mass Haste (Duration: 300s, Chance: 100%)
RemovesStatus – 100%

Mass Heal

Mass Heal
Requirements
Required Skills
Heal (Lv.1)
Unleashes a wave of radiant energy, restoring health to all allies within range.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage
Healing
Element
Holy
Target
Ally
Cast
Target
Healing
100%
Scaling
1% Intelligence
1% Vitality
Range
10
Area
Large (10)
Cost
60 MP
Cast Time
1s
Cooldown
3s
Duration
No Special Mechanics
AppliesTarget – Mass Heal (Duration: 10s, Chance: 100%)

Resurrection

Resurrection
Requirements
Required Skills
Faith (Lv.1)
Mass Heal (Lv.3)
Revives a fallen ally with a portion of their health and spirit restored. Requires strong faith and a long invocation.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Cast
Target
Range
10
Area
Cost
180 MP
Cast Time
2s
Cooldown
6s
Duration
Revive
100%

Sacred Aegis

Sacred Aegis
Requirements
Required Skills
Divine Grace (Lv.1)
Envelops an ally in divine protection, forming a barrier equal to a portion of their maximum health. The aegis shields them completely from incoming physical attacks until it is broken.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Cast
Target
Range
10
Area
Cost
60 MP
Cast Time
1s
Cooldown
3s
Duration
300s
No Special Mechanics
AppliesTarget – Sacred Aegis (Chance: 100%)

Codex Mastery

Codex Mastery
Boosts magical attack when wielding a wand or book.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Weapon Magic Attack
20
Weapon Magic Attack
20
Weapon Magic Attack
20
Healing
10%

Faith

Faith
Strengthens divine conviction, increasing damage against Undead and Shadow foes while reducing harm taken from them.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage to Element
25%
Damage to Element
25%
Damage Taken from Element
25%
Damage Taken from Element
25%

Free Cast

Free Cast
Notes
At higher skill levels this passive will reduce the amount of attack speed and movement speed the player loses while Free Cast is active.
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed.
Level 1 / 1
Free Cast While Moving
15%
Free Cast While Attacking
50%

Increased Flee

Increased Flee
Improves evasion against physical attacks.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Flee
40

Increased Health

Increased Health
Increases maximum health.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Health Points
500

Increased Mana

Increased Mana
Expands total mana capacity.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Mana Points
200

Increased Recovery

Increased Recovery
Accelerates mana regeneration.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Mana Regeneration
10
Max Mana Regeneration
100%
Primary Attributes
INT The core stat for Acolytes.
Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput.
VIT The foundation of Acolyte durability.
Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play.
DEX Essential for casting responsiveness.
Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters.
Secondary Attributes
AGI Provides ASPD, which can shorten the cast delay between spells.
Acolyte spells do not benefit from a shorter cast delay.
STR Increases melee ATK for physical hits.
Largely irrelevant for Acolytes who deal magic damage.
LUK Raises critical chance and critical damage in general.
Not valuable for Acolytes because their spells don’t crit.


Job Advancement

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Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes

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Additional Guides

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Here is a full list of all build guides currently for the Acolyte Class:

Navigation
Classes
Base
KnightWarriorMageSummonerRogueAcolyteScout
Advanced I
Special