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<noinclude>[[Category:Classes]]</noinclude>
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<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A faithful healer who channels [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] light to protect allies and banish the [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]. Ideal for players who enjoy support roles with a touch of offense.''”</div>
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<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">


“''A faithful healer who channels holy light to protect allies and banish the undead. Ideal for players who enjoy support roles with a touch of offense.''”
Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] foes with [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] attacks.   
 
</div>
== Description ==
 
Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing undead foes with holy attacks.   


Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.   
Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.   
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As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.   
As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.   


== General Skills ==
== Active ==
{{GeneralSkillInfoBox}}
{{Skill}}
 
== Acolyte Skills ==
These skills are unique to the Acolyte class.
 
=== Active ===
<span id="Mass-Heal"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Mass Heal''' — Unleashes a wave of radiant energy, restoring health to all allies within range.
* '''Max Level: 5'''
* '''Element:''' Holy
* '''Healing:''' 50% MATK per level (+100 +100 per level)
* '''INT Scaling:''' +1% MATK
* '''VIT Scaling:''' +1% MATK
* '''Area:''' Large
* '''Cast Time:''' 1 second
* '''Cooldown:''' 3 seconds
* '''Cost:''' 15 + 7 mana per level 
 
<span id="Mass-Haste"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Mass Haste''' — Blesses nearby allies, increasing movement and attack speed for a short duration.
* '''Max Level: 5'''
* '''AGI:''' +2 per level
* '''Attack Speed:''' +2% per level
* '''Move Speed:''' +25%
* '''Duration:''' 60 seconds per level
* '''Cast Time:''' 1 second
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Mass-Cure"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Mass Cure''' — Purifies allies in the area, removing poison, blindness, curse, and silence.
* '''Max Level: 1'''
* '''Cures:''' Poison, Blind, Curse, Silence (100%)
* '''Cast Time:''' 1 second
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Resurrection"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Resurrection''' — Revives a fallen ally with a portion of their health and spirit restored.
* '''Max Level: 5'''
* '''Revive:''' Health/Mana = 20% per level
* '''Cast Time:''' 6 + 1 seconds per level
* '''Cooldown:''' 3 seconds
* '''Cost:''' 15 + 7 mana per level 
 
<span id="Sanctuary"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Sanctuary''' — Raises a sacred tree that blesses the ground, steadily healing allies and harming undead.
* '''Max Level: 10'''
* '''Element:''' Holy
* '''Healing:''' 12.5% MATK per level + 20 per level
* '''INT Scaling:''' +1% MATK
* '''VIT Scaling:''' +1% MATK
* '''Area:''' Medium
* '''Duration:''' 2 + 1 seconds per level
* '''Knockback:''' Yes
* '''Cast Time:''' 0.5 seconds per level
* '''Cooldown:''' 8 seconds
* '''Cost:''' 20 + 10 mana per level 
 
<span id="Holy-Light"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Holy Light''' — Releases a concentrated bolt of holy energy to smite an enemy. Particularly effective against undead.
* '''Max Level: 10'''
* '''Element:''' Holy
* '''Damage:''' 50% MATK per level
* '''INT Scaling:''' +3% MATK
* '''VIT Scaling:''' +1% MATK
* '''Knockback:''' Yes
* '''Cast Time:''' 1 second
* '''Cooldown:''' 1 second
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Exorcism"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Exorcism''' — Calls down sacred radiance upon an area, banishing cursed beings and striking foes.
* '''Max Level: 10'''
* '''Element:''' Holy
* '''Damage:''' 35% MATK per level
* '''INT Scaling:''' +2% MATK
* '''VIT Scaling:''' +1% MATK
* '''Hits:''' 2
* '''Area:''' Large
* '''Duration:''' 2 + 1 seconds per level
* '''Cast Time:''' 0.5 seconds per level
* '''Cooldown:''' 8 seconds
* '''Cost:''' 30 + 15 mana per level 
 
<span id="Sacred-Aegis"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Sacred Aegis''' — Forms a barrier equal to a portion of an ally’s maximum health, shielding them until broken.
* '''Max Level: 5'''
* '''Health Barrier:''' +10% + 4% per level
* '''Duration:''' 60 seconds per level
* '''Cast Time:''' 2 seconds
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Divine-Grace"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Divine Grace''' — Invokes a holy blessing that increases natural health and mana recovery rate.
* '''Max Level: 5'''
* '''HP Regen Rate:''' +20% per level
* '''MP Regen Rate:''' +20% per level
* '''Duration:''' 60 seconds per level
* '''Cast Time:''' 3 seconds
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Benediction"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Benediction''' — Imbues allies with divine protection, raising all attributes for a time.
* '''Max Level: 5'''
* '''All Stats:''' +1 per level
* '''Duration:''' 60 seconds per level
* '''Cast Time:''' 1 second
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Arcanum-Ward"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Arcanum Ward''' — Creates a sacred barrier that absorbs magical damage, shielding an ally.
* '''Max Level: 5'''
* '''Chance to Reflect Magic:''' +20% per level
* '''Duration:''' 5 seconds
* '''Cast Time:''' 1 second
* '''Cooldown:''' 10 seconds
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Absolution"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Absolution''' — Removes all buffs and harmful statuses from the target.
* '''Max Level: 5'''
* '''Removes:''' All Status Effects
* '''Chance:''' 50% + 10% per level
* '''Cast Time:''' 2 seconds
* '''Cost:''' 10 mana 
 
=== Passive ===
<span id="Faith"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Faith''' — Increases damage and resistance against Undead and Shadow enemies.
* '''Max Level: 5'''
* '''Damage vs Undead:''' +5% per level
* '''Damage vs Shadow:''' +5% per level
* '''Resist vs Undead:''' +5% per level
* '''Resist vs Shadow:''' +5% per level 
 
<span id="Codex-Mastery"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Codex Mastery''' — Boosts magical attack when wielding a wand or book.
* '''Max Level: 10'''
* '''Wand MATK:''' +2 per level
* '''Book MATK:''' +2 per level
* '''Healing Bonus:''' +1% per level 


== Passive ==
{{Passive}}


== Attributes ==
== Attributes ==
This section will provide information on the most important attributes for Acolyte, which are INT, DEX, and VIT. In the leveling guide itself, there will be a focus on which stats to increase at what times, as part of the main function of the guide.


== Early Game Leveling ==
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
! colspan="2" | '''Primary Attributes'''
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core stat for Acolytes.<br />Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The foundation of Acolyte durability.<br />Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Provides ASPD, which can shorten the cast delay between spells.<br />Acolyte spells do not benefit from a shorter cast delay.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK for physical hits.<br />Largely irrelevant for Acolytes who deal magic damage.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Not valuable for Acolytes because their spells don’t crit.
|}


This section will focus on the beginning of the game, and at the point where the player is at their weakest. The goal of these sections will be to provide new players information about the class, usually specific to certain areas of the game where they can level. An example breakdown of possible sub-sections is provided, but these can totally change depending on the class itself.


=== Levels 1–10 ===
== Job Advancement ==
Work In Progress


=== Levels 10–30 ===
{{JobAdvancementBox
Work In Progress
| FirstClass = Priest
| SecondClass = ???
| ThirdClass = ???
}}


=== Levels 30–40 ===
== Additional Guides ==
Work In Progress


==Mid Game Leveling ==
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Acolyte_Builds -->


This section is where a player has gained an understanding of the game mechanics, and has access to most of their skills, and a sizable amount of attributes. There should be a focus on aiming to get better gear for higher levels, farming for specific helpful items, and aiming to set them on the path to success when getting into end-game content.
{{:Guides:Acolyte Builds}}


This section will eventually be the end of the document when advanced classes are released, as players will move onto the next class page for their specific specialization.
== See Also ==
 
=== Levels 40–80 ===
Work In Progress 
 
== Late Game Leveling ==
 
This section is the last part of the leveling section of the page, and it should focus on providing the best possible avenues for leveling, places where the best possible gear can be found, and further goals to aim for.
 
=== Levels 80–90+ ===
Work In Progress 
 
== Endgame Overview ==
This section goes into depth on how the class will play, and how it should function at the highest level. While this is temporary as advanced classes will replace this completely, it is still useful for players at the current time so that they can test out the higher levels.
 
== Tips and Tricks ==
Just the usual section where miscellaneous bits of info can be provided that doesn't fit anywhere else in the guide. Sections aren't probably needed, and instead bullet points can be used. Most likely the most customized part of the guide, as each class will handle their tips and tricks differently. Aco, for example, would probably mention things about killing undead, buff timers, and the current healing meta.
 
== Additional Guides ==
* [[Guides:Acolyte Builds]] – Placeholder for specific builds. 


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</div>
<noinclude>
[[Category:Classes]]
</noinclude>

Latest revision as of 21:45, 21 December 2025



Acolyte


Class Overview
Role Healing
Support
Holy Magic
Weapons Book
Attributes
STR 1
AGI 1
VIT 9
INT 12
DEX 9
LUK 1


A faithful healer who channels Holy light to protect allies and banish the Undead. Ideal for players who enjoy support roles with a touch of offense.

Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing Undead foes with Holy attacks.

Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.

As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.

Absolution

Absolution
Requirements
Required Skills
Arcanum Ward (Lv.1)
Removes all buffs and harmful statuses from the target, returning them to a neutral state.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Any
Cast
Target
Range
10
Area
Cost
60 MP
Cast Time
2s
Cooldown
Duration
No Special Mechanics
RemovesStatus – 60% / 70% / 80% / 90% / 100%

Arcanum Ward

Arcanum Ward
Requirements
Required Skills
Sacred Aegis (Lv.1)
Creates a sacred barrier that absorbs Magic damage, shielding an ally from hostile spells.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Cast
Target
Range
10
Area
Cost
60 MP
Cast Time
Cooldown
11s
Duration
5s
No Special Mechanics
AppliesTarget – Arcanum Ward (Chance: 100%)

Benediction

Benediction
Requirements
Required Skills
Faith (Lv.1)
Imbues allies with divine protection, raising all attributes for a time.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Cast
Target
Range
10
Area
Large (10)
Cost
60 MP
Cast Time
1s
Cooldown
Duration
300s
No Special Mechanics
AppliesTarget – Benediction (Chance: 100%)
RemovesStatus – 100%

Cure

Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
Level 1 / 1
Target
Ally
Cast
Target
Range
10
Area
Cost
10 MP
Cast Time
Cooldown
Duration
No Special Mechanics
RemovesStatus – 100%

Divine Grace

Divine Grace
Requirements
Required Skills
Faith (Lv.1)
Invokes a holy blessing that increases natural health and mana recovery rate.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Range
Area
Large (10)
Cost
60 MP
Cast Time
1s
Cooldown
Duration
300s
No Special Mechanics
AppliesTarget – Divine Grace (Chance: 100%)

Haste

Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
Level 1 / 1
Target
Self
Range
Area
Cost
20 MP
Cast Time
Cooldown
Duration
60s
No Special Mechanics
AppliesTarget – Haste (Chance: 100%)
RemovesStatus – 100%

Heal

Heal
Channels holy energy to restore health to a target ally.
Level 1 / 1
Damage
Healing
Element
Holy
Target
Ally
Cast
Target
Healing
75%
Scaling
2% Intelligence
2% Vitality
Range
10
Area
Cost
10 MP
Cast Time
Cooldown
3s
Duration
No Special Mechanics

Holy Light

Holy Light
Notes
While Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units.
Releases a focused ray of divine energy, dealing holy damage to a single enemy.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Holy
Target
Enemy
Cast
Target
Modifier
Magic Attack
Damage
100%
Scaling
2% Intelligence
2% Vitality
Range
10
Area
Cost
30 MP
Cast Time
1s
Cooldown
Duration
Knockback
4

Mass Cure

Mass Cure
Requirements
Required Skills
Cure (Lv.1)
Purifies allies in the area, removing poison, blindness, curse, and silence with a touch of holy grace.
Level 1 / 1
Target
Ally
Cast
Target
Range
10
Area
Large (10)
Cost
20 MP
Cast Time
1s
Cooldown
Duration
10s
No Special Mechanics
AppliesTarget – Mass Cure (Chance: 100%)
RemovesStatus – 100%

Mass Haste

Mass Haste
Requirements
Required Skills
Haste (Lv.1)
Blesses nearby allies with heightened swiftness, increasing movement and attack speed for a short duration.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Cast
Target
Range
10
Area
Large (10)
Cost
60 MP
Cast Time
1s
Cooldown
Duration
300s
No Special Mechanics
AppliesTarget – Haste (Chance: 100%)
Target – Mass Haste (Duration: 300s, Chance: 100%)
RemovesStatus – 100%

Mass Heal

Mass Heal
Requirements
Required Skills
Heal (Lv.1)
Unleashes a wave of radiant energy, restoring health to all allies within range.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage
Healing
Element
Holy
Target
Ally
Cast
Target
Healing
100%
Scaling
1% Intelligence
1% Vitality
Range
10
Area
Large (10)
Cost
60 MP
Cast Time
1s
Cooldown
3s
Duration
No Special Mechanics
AppliesTarget – Mass Heal (Duration: 10s, Chance: 100%)

Resurrection

Resurrection
Requirements
Required Skills
Faith (Lv.1)
Mass Heal (Lv.3)
Revives a fallen ally with a portion of their health and spirit restored. Requires strong faith and a long invocation.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Cast
Target
Range
10
Area
Cost
180 MP
Cast Time
2s
Cooldown
6s
Duration
Revive
100%

Sacred Aegis

Sacred Aegis
Requirements
Required Skills
Divine Grace (Lv.1)
Envelops an ally in divine protection, forming a barrier equal to a portion of their maximum health. The aegis shields them completely from incoming physical attacks until it is broken.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Cast
Target
Range
10
Area
Cost
60 MP
Cast Time
1s
Cooldown
3s
Duration
300s
No Special Mechanics
AppliesTarget – Sacred Aegis (Chance: 100%)

Codex Mastery

Codex Mastery
Boosts magical attack when wielding a wand or book.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Weapon Magic Attack
20
Weapon Magic Attack
20
Weapon Magic Attack
20
Healing
10%

Faith

Faith
Strengthens divine conviction, increasing damage against Undead and Shadow foes while reducing harm taken from them.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage to Element
25%
Damage to Element
25%
Damage Taken from Element
25%
Damage Taken from Element
25%

Free Cast

Free Cast
Notes
At higher skill levels this passive will reduce the amount of attack speed and movement speed the player loses while Free Cast is active.
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed.
Level 1 / 1
Free Cast While Moving
15%
Free Cast While Attacking
50%

Increased Flee

Increased Flee
Improves evasion against physical attacks.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Flee
40

Increased Health

Increased Health
Increases maximum health.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Health Points
500

Increased Mana

Increased Mana
Expands total mana capacity.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Mana Points
200

Increased Recovery

Increased Recovery
Accelerates mana regeneration.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Mana Regeneration
10
Max Mana Regeneration
100%
Primary Attributes
INT The core stat for Acolytes.
Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput.
VIT The foundation of Acolyte durability.
Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play.
DEX Essential for casting responsiveness.
Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters.
Secondary Attributes
AGI Provides ASPD, which can shorten the cast delay between spells.
Acolyte spells do not benefit from a shorter cast delay.
STR Increases melee ATK for physical hits.
Largely irrelevant for Acolytes who deal magic damage.
LUK Raises critical chance and critical damage in general.
Not valuable for Acolytes because their spells don’t crit.


Job Advancement

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Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes

Template:/Doc


Additional Guides

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Here is a full list of all build guides currently for the Acolyte Class:

Navigation
Classes
Base
KnightWarriorMageSummonerRogueAcolyteScout
Advanced I
Special