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Acolyte: Difference between revisions

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{{Template:PageHeader
{{Template:PageHeader
| PageImage = AcolyteIcon.webp
| PageImage = Class-acolyte.webp
| PageHeader = Acolyte
| PageHeader = Acolyte
}}
}}
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  | LUK = 1
  | LUK = 1
}}
}}
<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A faithful healer who channels [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] light to protect allies and banish the [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]. Ideal for players who enjoy support roles with a touch of offense.''”</div>
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A faithful healer who channels [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] light to protect allies and banish the [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]. Ideal for players who enjoy support roles with a touch of offense.''”</div>


Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] foes with [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] attacks.   
Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] foes with [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] attacks.   
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As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.   
As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.   
== General Skills ==
{{GeneralSkillInfoBox}}


== Acolyte Skills ==
== Acolyte Skills ==
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=== Active ===
=== Active ===
<span id="Mass-Heal"></span> [[File:Skill-mass-heal.webp|75px|link=]] '''Mass Heal''' — Unleashes a wave of radiant energy, restoring health to all allies within range.
{{Skill}}
* '''Max Level:''' 5
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Healing:''' 50% MATK per level (+100 +100 per level)
* +1% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +1% MATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Area:''' Large
* '''Cast Time:''' 1 second
* '''Cooldown:''' 3 seconds
* '''Cost:''' 15 + 7 mana per level 
 
<span id="Mass-Haste"></span> [[File:Skill-mass-haste.webp|75px|link=]] '''Mass Haste''' — Blesses nearby allies, increasing movement and attack speed for a short duration.
* '''Max Level:''' 5
* '''Cast Time:''' 1 second
* '''Cost:''' 10 + 5 mana per level
* '''Buff Applied:''' Haste
** +2 [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level
** '''Attack Speed:''' +2% per level
** '''Move Speed:''' +25%
** '''Duration:''' 60 seconds per level 
 
<span id="Mass-Cure"></span> [[File:Skill-mass-cure.webp|75px|link=]] '''Mass Cure''' — Purifies allies in the area, removing poison, blindness, curse, and silence.
* '''Max Level:''' 1
* '''Cures:''' Poison, Blind, Curse, Silence (100%)
* '''Cast Time:''' 1 second
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Resurrection"></span> [[File:Skill-resurrection.webp|75px|link=]] '''Resurrection''' — Revives a fallen ally with a portion of their health and spirit restored.
* '''Max Level:''' 5
* '''Revive:''' Health/Mana = 20% per level
* '''Cast Time:''' 6 − 1 second per level
* '''Cooldown:''' 3 seconds
* '''Cost:''' 15 + 7 mana per level 
 
<span id="Sanctuary"></span> [[File:Skill-sanctuary.webp|75px|link=]] '''Sanctuary''' — Raises a sacred tree that blesses the ground, steadily healing allies and harming [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]].
* '''Max Level:''' 10
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Healing:''' 12.5% MATK per level + 20 per level
* +1% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +1% MATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Area:''' Medium
* '''Duration:''' 2 + 1 second per level
* '''Cast Time:''' 0.5 seconds per level
* '''Cooldown:''' 8 seconds
* '''Cost:''' 20 + 10 mana per level
* '''Debuff Applied:''' Knockback vs [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] 
 
<span id="Holy-Light"></span> [[File:Skill-holy-light.webp|75px|link=]] '''Holy Light''' — Releases a concentrated bolt of holy energy to smite an enemy. Particularly effective against [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]].
* '''Max Level:''' 10
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Damage:''' 50% MATK per level
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +1% MATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Cast Time:''' 1 second
* '''Cooldown:''' 1 second
* '''Cost:''' 10 + 5 mana per level
* '''Debuff Applied:''' Knockback 
 
<span id="Exorcism"></span> [[File:Skill-exorcism.webp|75px|link=]] '''Exorcism''' — Calls down sacred radiance upon an area, banishing cursed beings and striking foes.
* '''Max Level:''' 10
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Damage:''' 35% MATK per level
* +2% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +1% MATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Hits:''' 2
* '''Area:''' Large
* '''Duration:''' 2 + 1 second per level
* '''Cast Time:''' 0.5 seconds per level
* '''Cooldown:''' 8 seconds
* '''Cost:''' 30 + 15 mana per level 
 
<span id="Sacred-Aegis"></span> [[File:Skill-sacred-aegis.webp|75px|link=]] '''Sacred Aegis''' — Forms a barrier equal to a portion of an ally’s maximum health, shielding them until broken.
* '''Max Level:''' 5
* '''Cast Time:''' 2 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Buff Applied:''' Sacred Aegis
** '''Health Barrier:''' +10% + 4% per level
** '''Duration:''' 60 seconds per level 
 
<span id="Divine-Grace"></span> [[File:Skill-divine-grace.webp|75px|link=]] '''Divine Grace''' — Invokes a holy blessing that increases natural health and mana recovery rate.
* '''Max Level:''' 5
* '''Cast Time:''' 3 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Buff Applied:''' Divine Grace
** '''HP Regen Rate:''' +20% per level
** '''MP Regen Rate:''' +20% per level
** '''Duration:''' 60 seconds per level 
 
<span id="Benediction"></span> [[File:Skill-benediction.webp|75px|link=]] '''Benediction''' — Imbues allies with divine protection, raising all attributes for a time.
* '''Max Level:''' 5
* '''Cast Time:''' 1 second
* '''Cost:''' 10 + 5 mana per level
* '''Buff Applied:''' Benediction
** '''All Stats:''' +1 per level
** '''Duration:''' 60 seconds per level 
 
<span id="Arcanum-Ward"></span> [[File:Skill-arcanum-ward.webp|75px|link=]] '''Arcanum Ward''' — Creates a sacred barrier that absorbs magical damage, shielding an ally.
* '''Max Level:''' 5
* '''Cast Time:''' 1 second
* '''Cooldown:''' 10 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Buff Applied:''' Arcanum Ward
** '''Chance to Reflect Magic:''' +20% per level
** '''Duration:''' 5 seconds 
 
<span id="Absolution"></span> [[File:Skill-absolution.webp|75px|link=]] '''Absolution''' — Removes all buffs and harmful statuses from the target.
* '''Max Level:''' 5
* '''Removes:''' All Status Effects
* '''Chance:''' 50% + 10% per level
* '''Cast Time:''' 2 seconds
* '''Cost:''' 10 mana


=== Passive ===
=== Passive ===
<span id="Faith"></span> [[File:Skill-faith.webp|75px|link=]] '''Faith''' — Increases damage and resistance against [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] and [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] enemies.
{{Passive}}
* '''Max Level: 5'''
* '''Damage vs''' [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]: +5% per level
* '''Damage vs''' [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]]: +5% per level
* '''Resist vs''' [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]: +5% per level
* '''Resist vs''' [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]]: +5% per level 
 
<span id="Codex-Mastery"></span> [[File:Skill-codex-mastery.webp|75px|link=]] '''Codex Mastery''' — Boosts magical attack when wielding a wand or book.
* '''Max Level: 10'''
* Wand MATK: +2 per level
* Book MATK: +2 per level
* '''Healing Bonus:''' +1% per level


== Attributes ==
== Attributes ==


{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
! colspan="2" | '''Primary Attributes'''
'''Primary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core stat for Acolytes.<br />Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core stat for Acolytes.<br />Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The foundation of Acolyte durability.<br />Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The foundation of Acolyte durability.<br />Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters.
| style="background:#ffffff; padding:6px; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Provides ASPD, which can shorten the cast delay between spells.<br />Acolyte spells do not benefit from a shorter cast delay.
'''Secondary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK for physical hits.<br />Largely irrelevant for Acolytes who deal magic damage.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Provides ASPD, which can shorten the cast delay between spells.<br />Acolyte spells do not benefit from a shorter cast delay.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Not valuable for Acolytes because their spells don’t crit.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases melee ATK for physical hits.<br />Largely irrelevant for Acolytes who deal magic damage.
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="background:#ffffff; padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Not valuable for Acolytes because their spells don’t crit.
|}
|}
== Job Advancement ==
{{JobAdvancementBox
| FirstClass = Priest
| SecondClass = ???
| ThirdClass = ???
}}


== Additional Guides ==
== Additional Guides ==
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<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Acolyte_Builds -->
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Acolyte_Builds -->


{{:Guides:Acolyte Builds}}
{{:Guides:Acolyte Builds}}


== See Also ==
== See Also ==