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As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.   
As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.   
{{GeneralSkillInfoBox}}


== Acolyte Skills ==
== Acolyte Skills ==

Revision as of 21:41, 12 December 2025



Acolyte


Class Overview
Role Healing
Support
Holy Magic
Weapons Book
Attributes
STR 1
AGI 1
VIT 9
INT 12
DEX 9
LUK 1


A faithful healer who channels Holy light to protect allies and banish the Undead. Ideal for players who enjoy support roles with a touch of offense.

Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing Undead foes with Holy attacks.

Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.

As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.

Acolyte Skills

These skills are unique to the Acolyte class.

Active

Absolution

Absolution
Requirements
Required Skills
Arcanum Ward (Lv.1)
Removes all buffs and harmful statuses from the target, returning them to a neutral state.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Any
Cast
Target
Range
10
Area
Cost
60 MP
Cast Time
2s
Cooldown
Duration
No Special Mechanics
RemovesStatus – 60% / 70% / 80% / 90% / 100%

Arcanum Ward

Arcanum Ward
Requirements
Required Skills
Sacred Aegis (Lv.1)
Creates a sacred barrier that absorbs Magic damage, shielding an ally from hostile spells.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Cast
Target
Range
10
Area
Cost
60 MP
Cast Time
Cooldown
11s
Duration
5s
No Special Mechanics
AppliesTarget – Arcanum Ward (Chance: 100%)

Benediction

Benediction
Requirements
Required Skills
Faith (Lv.1)
Imbues allies with divine protection, raising all attributes for a time.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Cast
Target
Range
10
Area
Large (10)
Cost
60 MP
Cast Time
1s
Cooldown
Duration
300s
No Special Mechanics
AppliesTarget – Benediction (Chance: 100%)
RemovesStatus – 100%

Cure

Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
Level 1 / 1
Target
Ally
Cast
Target
Range
10
Area
Cost
10 MP
Cast Time
Cooldown
Duration
No Special Mechanics
RemovesStatus – 100%

Divine Grace

Divine Grace
Requirements
Required Skills
Faith (Lv.1)
Invokes a holy blessing that increases natural health and mana recovery rate.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Range
Area
Large (10)
Cost
60 MP
Cast Time
1s
Cooldown
Duration
300s
No Special Mechanics
AppliesTarget – Divine Grace (Chance: 100%)

Haste

Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
Level 1 / 1
Target
Self
Range
Area
Cost
20 MP
Cast Time
Cooldown
Duration
60s
No Special Mechanics
AppliesTarget – Haste (Chance: 100%)
RemovesStatus – 100%

Heal

Heal
Channels holy energy to restore health to a target ally.
Level 1 / 1
Damage
Healing
Element
Holy
Target
Ally
Cast
Target
Healing
75%
Scaling
2% Intelligence
2% Vitality
Range
10
Area
Cost
10 MP
Cast Time
Cooldown
3s
Duration
No Special Mechanics

Holy Light

Holy Light
Notes
While Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units.
Releases a focused ray of divine energy, dealing holy damage to a single enemy.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Holy
Target
Enemy
Cast
Target
Modifier
Magic Attack
Damage
100%
Scaling
2% Intelligence
2% Vitality
Range
10
Area
Cost
30 MP
Cast Time
1s
Cooldown
Duration
Knockback
4

Mass Cure

Mass Cure
Requirements
Required Skills
Cure (Lv.1)
Purifies allies in the area, removing poison, blindness, curse, and silence with a touch of holy grace.
Level 1 / 1
Target
Ally
Cast
Target
Range
10
Area
Large (10)
Cost
20 MP
Cast Time
1s
Cooldown
Duration
10s
No Special Mechanics
AppliesTarget – Mass Cure (Chance: 100%)
RemovesStatus – 100%

Mass Haste

Mass Haste
Requirements
Required Skills
Haste (Lv.1)
Blesses nearby allies with heightened swiftness, increasing movement and attack speed for a short duration.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Cast
Target
Range
10
Area
Large (10)
Cost
60 MP
Cast Time
1s
Cooldown
Duration
300s
No Special Mechanics
AppliesTarget – Haste (Chance: 100%)
Target – Mass Haste (Duration: 300s, Chance: 100%)
RemovesStatus – 100%

Mass Heal

Mass Heal
Requirements
Required Skills
Heal (Lv.1)
Unleashes a wave of radiant energy, restoring health to all allies within range.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage
Healing
Element
Holy
Target
Ally
Cast
Target
Healing
100%
Scaling
1% Intelligence
1% Vitality
Range
10
Area
Large (10)
Cost
60 MP
Cast Time
1s
Cooldown
3s
Duration
No Special Mechanics
AppliesTarget – Mass Heal (Duration: 10s, Chance: 100%)

Resurrection

Resurrection
Requirements
Required Skills
Faith (Lv.1)
Mass Heal (Lv.3)
Revives a fallen ally with a portion of their health and spirit restored. Requires strong faith and a long invocation.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Cast
Target
Range
10
Area
Cost
180 MP
Cast Time
2s
Cooldown
6s
Duration
Revive
100%

Sacred Aegis

Sacred Aegis
Requirements
Required Skills
Divine Grace (Lv.1)
Envelops an ally in divine protection, forming a barrier equal to a portion of their maximum health. The aegis shields them completely from incoming physical attacks until it is broken.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Cast
Target
Range
10
Area
Cost
60 MP
Cast Time
1s
Cooldown
3s
Duration
300s
No Special Mechanics
AppliesTarget – Sacred Aegis (Chance: 100%)

Passive

Codex Mastery — "Boosts magical attack when wielding a wand or book."
  • Max Level: 10
  • Wand MATK: +2 per level
  • Book MATK: +2 per level
  • Mace MATK: +2 per level
  • Healing: +1% per level
Faith — "Strengthens divine conviction, increasing damage against Undead and Shadow foes while reducing harm taken from them."
  • Max Level: 5
  • Damage vs Undead: +5% per level
  • Damage vs Shadow: +5% per level
  • Resist vs Undead: +5% per level
  • Resist vs Shadow: +5% per level

Attributes

Primary Attributes
INT The core stat for Acolytes.
Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput.
VIT The foundation of Acolyte durability.
Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play.
DEX Essential for casting responsiveness.
Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters.
Secondary Attributes
AGI Provides ASPD, which can shorten the cast delay between spells.
Acolyte spells do not benefit from a shorter cast delay.
STR Increases melee ATK for physical hits.
Largely irrelevant for Acolytes who deal magic damage.
LUK Raises critical chance and critical damage in general.
Not valuable for Acolytes because their spells don’t crit.


Job Advancement

Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes

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Additional Guides

Here is a full list of all build guides currently for the Acolyte Class:

See Also

Navigation
Classes
Base
KnightWarriorMageSummonerRogueAcolyteScout
Advanced I
Special