Acolyte
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Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing Undead foes with
Holy attacks.
Class Overview | |
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Role | Healing Support Holy Magic |
Weapons | Book |
Attributes | |
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Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.
As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.
General Skills
These are skills that every class has access to, and can be leveled by all players.
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Acolyte Skills
These skills are unique to the Acolyte class.
Active
Mass Heal — Unleashes a wave of radiant energy, restoring health to all allies within range.
- Max Level: 5
- Element: Holy
- Healing: 50% MATK per level (+100 +100 per level)
- +1% MATK per INT
- +1% MATK per VIT
- Area: Large
- Cast Time: 1 second
- Cooldown: 3 seconds
- Cost: 15 + 7 mana per level
Mass Haste — Blesses nearby allies, increasing movement and attack speed for a short duration.
- Max Level: 5
- Cast Time: 1 second
- Cost: 10 + 5 mana per level
- Buff Applied: Haste
- +2 AGI per level
- Attack Speed: +2% per level
- Move Speed: +25%
- Duration: 60 seconds per level
Mass Cure — Purifies allies in the area, removing poison, blindness, curse, and silence.
- Max Level: 1
- Cures: Poison, Blind, Curse, Silence (100%)
- Cast Time: 1 second
- Cost: 10 + 5 mana per level
Resurrection — Revives a fallen ally with a portion of their health and spirit restored.
- Max Level: 5
- Revive: Health/Mana = 20% per level
- Cast Time: 6 − 1 second per level
- Cooldown: 3 seconds
- Cost: 15 + 7 mana per level
Sanctuary — Raises a sacred tree that blesses the ground, steadily healing allies and harming Undead.
- Max Level: 10
- Element: Holy
- Healing: 12.5% MATK per level + 20 per level
- +1% MATK per INT
- +1% MATK per VIT
- Area: Medium
- Duration: 2 + 1 second per level
- Cast Time: 0.5 seconds per level
- Cooldown: 8 seconds
- Cost: 20 + 10 mana per level
- Debuff Applied: Knockback vs Undead
Holy Light — Releases a concentrated bolt of holy energy to smite an enemy. Particularly effective against Undead.
- Max Level: 10
- Element: Holy
- Damage: 50% MATK per level
- +3% MATK per INT
- +1% MATK per VIT
- Cast Time: 1 second
- Cooldown: 1 second
- Cost: 10 + 5 mana per level
- Debuff Applied: Knockback
Exorcism — Calls down sacred radiance upon an area, banishing cursed beings and striking foes.
- Max Level: 10
- Element: Holy
- Damage: 35% MATK per level
- +2% MATK per INT
- +1% MATK per VIT
- Hits: 2
- Area: Large
- Duration: 2 + 1 second per level
- Cast Time: 0.5 seconds per level
- Cooldown: 8 seconds
- Cost: 30 + 15 mana per level
Sacred Aegis — Forms a barrier equal to a portion of an ally’s maximum health, shielding them until broken.
- Max Level: 5
- Cast Time: 2 seconds
- Cost: 10 + 5 mana per level
- Buff Applied: Sacred Aegis
- Health Barrier: +10% + 4% per level
- Duration: 60 seconds per level
Divine Grace — Invokes a holy blessing that increases natural health and mana recovery rate.
- Max Level: 5
- Cast Time: 3 seconds
- Cost: 10 + 5 mana per level
- Buff Applied: Divine Grace
- HP Regen Rate: +20% per level
- MP Regen Rate: +20% per level
- Duration: 60 seconds per level
Benediction — Imbues allies with divine protection, raising all attributes for a time.
- Max Level: 5
- Cast Time: 1 second
- Cost: 10 + 5 mana per level
- Buff Applied: Benediction
- All Stats: +1 per level
- Duration: 60 seconds per level
Arcanum Ward — Creates a sacred barrier that absorbs magical damage, shielding an ally.
- Max Level: 5
- Cast Time: 1 second
- Cooldown: 10 seconds
- Cost: 10 + 5 mana per level
- Buff Applied: Arcanum Ward
- Chance to Reflect Magic: +20% per level
- Duration: 5 seconds
Absolution — Removes all buffs and harmful statuses from the target.
- Max Level: 5
- Removes: All Status Effects
- Chance: 50% + 10% per level
- Cast Time: 2 seconds
- Cost: 10 mana
Passive
Faith — Increases damage and resistance against Undead and Shadow enemies.
- Max Level: 5
- Damage vs Undead: +5% per level
- Damage vs Shadow: +5% per level
- Resist vs Undead: +5% per level
- Resist vs Shadow: +5% per level
Codex Mastery — Boosts magical attack when wielding a wand or book.
- Max Level: 10
- Wand MATK: +2 per level
- Book MATK: +2 per level
- Healing Bonus: +1% per level
Attributes
Primary Attributes | |
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INT | The core stat for Acolytes. Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput. |
VIT | The foundation of Acolyte durability. Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play. |
DEX | Essential for casting responsiveness. Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters. |
Secondary Attributes | |
AGI | Provides ASPD, which can shorten the cast delay between spells. Acolyte spells do not benefit from a shorter cast delay. |
STR | Increases melee ATK for physical hits. Largely irrelevant for Acolytes who deal magic damage. |
LUK | Raises critical chance and critical damage in general. Not valuable for Acolytes because their spells don’t crit. |
Additional Guides
Here is a full list of all build guides currently for the Acolyte Class: