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Revision as of 21:40, 12 December 2025 by Eviand (talk | contribs) (Active)



Acolyte


Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing Undead foes with Holy attacks.

Class Overview
Role Healing
Support
Holy Magic
Weapons Book
Attributes
STR 1
AGI 1
VIT 9
INT 12
DEX 9
LUK 1




A faithful healer who channels Holy light to protect allies and banish the Undead. Ideal for players who enjoy support roles with a touch of offense.

Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.

As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.

These skills are available to all classes.

Active

Cure — "Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered."
  • Max Level: 1
  • Cost: 10 mana
  • Cures: Poison
  • Cures: Blind
  • Cures: Silence
Haste — "A surge of energy rushes through the limbs, quickening reflexes and footwork."
  • Max Level: 1
  • Cost: 20 mana
  • Buff Applied: Haste
    • Agi: +2 per level
    • Atk Spd: +2% per level
    • Move Spd: +25%
    • Duration: 60 seconds per level
  • Cures: Slow
Heal — "Channels holy energy to restore health to a target ally."
  • Max Level: 1
  • Element: Holy
  • Healing: 50% per level
  • +1% per INT
  • +1% per VIT
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level

Passive

Free Cast — "Allows the caster to move and attack while casting, at the cost of reduced casting and attack speed."
  • Max Level: 1
  • Move speed: 15% + 10% per level
  • Attack speed: 50% + 10% per level
Increased Flee — "Improves evasion against physical attacks."
  • Max Level: 5
  • Flee: +8 per level
Increased Health — "Increases maximum health."
  • Max Level: 5
  • HP: +100 per level
Increased Mana — "Expands total mana capacity."
  • Max Level: 5
  • MP: +40 per level
Increased Recovery — "Accelerates mana regeneration."
  • Max Level: 5
  • MP Regen: +2 per level
  • Max MP recovered per second: +0.2% per level

Acolyte Skills

These skills are unique to the Acolyte class.

Active

 
Absolution
Removes all buffs and harmful statuses from the target, returning them to a neutral state.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Any
Cast Type
Target
Required SkillsArcanum Ward (Lv.1)
Range10
TimingCast Time: 2s
Resource CostMP: 70
RemovesAll Status Effects – 100%
 
Arcanum Ward
Creates a sacred barrier that absorbs Magic damage, shielding an ally from hostile spells.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Ally
Cast Type
Target
Required SkillsSacred Aegis (Lv.1)
Range10
TimingCooldown: 10s
Resource CostMP: 70
AppliesTarget – Arcanum Ward (Duration: 5s, Chance: 100%)
 
Benediction
Imbues allies with divine protection, raising all attributes for a time.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Ally
Cast Type
Target
Required SkillsFaith (Lv.1)
Range10
AreaDistance: 10
Size: Large
TimingCast Time: 1s
Resource CostMP: 70
AppliesTarget – Benediction (Duration: 300s, Chance: 100%)
RemovesCurse – 100%
 
Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
Level Select
Level 1 / 1
Type
None
Element
Neutral
Target
Ally
Cast Type
Target
Range10
Resource CostMP: 10
RemovesPoison, Blind, Silence – 100%
 
Divine Grace
Invokes a holy blessing that increases natural health and mana recovery rate.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Ally
Cast Type
None
Required SkillsFaith (Lv.1)
AreaDistance: 10
Size: Large
TimingCast Time: 1s
Resource CostMP: 70
AppliesTarget – Divine Grace (Duration: 300s, Chance: 100%)
 
Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
Level Select
Level 1 / 1
Type
None
Element
Neutral
Target
Self
Cast Type
None
Resource CostMP: 20
AppliesTarget – Haste (Duration: 0s, Chance: 100%)
RemovesSlow – 100%
 
Heal
Channels holy energy to restore health to a target ally.
Level Select
Level 1 / 1
Type
Healing
Element
Holy
Target
Ally
Cast Type
Target
Range10
TimingCooldown: 3s
Resource CostMP: 10
Healing50% Healing
Scaling1% Healing Per Intelligence
1% Healing Per Vitality
 
Holy Light
Releases a focused ray of divine energy, dealing holy damage to a single enemy.
Level Select
Level 10 / 10
Type
Magic
Element
Holy
Target
Enemy
Cast Type
Target
Range10
TimingCast Time: 1s
Resource CostMP: 60
Special MechanicsKnockback: 4
Main Damage500% Magic Attack
Scaling3% Magic Attack Per Intelligence
1% Magic Attack Per Vitality
NotesWhile Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units.
 
Mass Cure
Purifies allies in the area, removing poison, blindness, curse, and silence with a touch of holy grace.
Level Select
Level 1 / 1
Type
None
Element
Neutral
Target
Ally
Cast Type
Target
Required SkillsCure (Lv.1)
Range10
AreaDistance: 10
Size: Large
TimingCast Time: 1s
Resource CostMP: 20
AppliesTarget – Mass Cure (Duration: 10s, Chance: 100%)
RemovesPoison, Blind, Silence – 100%
 
Mass Haste
Blesses nearby allies with heightened swiftness, increasing movement and attack speed for a short duration.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Ally
Cast Type
Target
Required SkillsHaste (Lv.1)
Range10
AreaDistance: 10
Size: Large
TimingCast Time: 1s
Resource CostMP: 70
AppliesTarget – Haste (Duration: 300s, Chance: 100%)
Target – Mass Haste (Duration: 300s, Chance: 100%)
RemovesSlow – 100%
 
Mass Heal
Unleashes a wave of radiant energy, restoring health to all allies within range.
Level Select
Level 5 / 5
Type
Healing
Element
Holy
Target
Ally
Cast Type
Target
Required SkillsHeal (Lv.1)
Range10
AreaDistance: 10
Size: Large
TimingCast Time: 1s
Cooldown: 3s
Resource CostMP: 70
Healing250% Healing
Scaling1% Healing Per Intelligence
1% Healing Per Vitality
AppliesTarget – Mass Heal (Duration: 10s, Chance: 100%)
 
Resurrection
Revives a fallen ally with a portion of their health and spirit restored. Requires strong faith and a long invocation.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Ally
Cast Type
Target
Required SkillsFaith (Lv.1), Mass Heal (Lv.3)
Range10
TimingCast Time: 1s
Cooldown: 5s
Resource CostMP: 210
Special MechanicsRevive: 100%
 
Sacred Aegis
Envelops an ally in divine protection, forming a barrier equal to a portion of their maximum health. The aegis shields them completely from incoming physical attacks until it is broken.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Ally
Cast Type
Target
Required SkillsDivine Grace (Lv.1)
Range10
TimingCast Time: 1s
Cooldown: 3s
Resource CostMP: 70
AppliesTarget – Sacred Aegis (Duration: 300s, Chance: 100%)

Passive

 
Codex Mastery — "Boosts magical attack when wielding a wand or book."
  • Max Level: 10
  • Wand MATK: +2 per level
  • Book MATK: +2 per level
  • Mace MATK: +2 per level
  • Healing: +1% per level
 
Faith — "Strengthens divine conviction, increasing damage against Undead and Shadow foes while reducing harm taken from them."

Attributes

Primary Attributes
  INT The core stat for Acolytes.
Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput.
  VIT The foundation of Acolyte durability.
Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play.
  DEX Essential for casting responsiveness.
Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters.
Secondary Attributes
  AGI Provides ASPD, which can shorten the cast delay between spells.
Acolyte spells do not benefit from a shorter cast delay.
  STR Increases melee ATK for physical hits.
Largely irrelevant for Acolytes who deal magic damage.
  LUK Raises critical chance and critical damage in general.
Not valuable for Acolytes because their spells don’t crit.


Job Advancement

Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes
Priest ??? ???



Additional Guides

Here is a full list of all build guides currently for the Acolyte Class:

See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting