Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Join the Playtest on Steam Now: SpiritVale

Join the Playtest on Steam Now: SpiritVale


Acolyte


Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing Undead foes with Holy attacks.

Class Overview
Role Healing
Support
Holy Magic
Weapons Book
Attributes
STR 1
AGI 1
VIT 9
INT 12
DEX 9
LUK 1




A faithful healer who channels Holy light to protect allies and banish the Undead. Ideal for players who enjoy support roles with a touch of offense.

Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.

As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.

Acolyte Skills

edit

These skills are unique to the Acolyte class.

Active

edit
 
Absolution
Removes all buffs and harmful statuses from the target, returning them to a neutral state.
General
Max level5
ClassesAcolyte
Requirements
Required skillsArcanum Ward (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetAny
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCast Time: Base 2
Effect Cast Time: 0.1
Resource costMP: Base 20, 10 / Lv
Status effects
RemovesAll Status Effects – Base 0.5, 0.1 / Lv
 
Arcanum Ward
Creates a sacred barrier that absorbs Magic damage, shielding an ally from hostile spells.
General
Max level5
ClassesAcolyte
Requirements
Required skillsSacred Aegis (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCooldown: Base 15, -1 / Lv
Resource costMP: Base 20, 10 / Lv
Status effects
AppliesTarget – Arcanum Ward (Duration 1 / Lv, Chance Base 1)
 
Benediction
Imbues allies with divine protection, raising all attributes for a time.
General
Max level5
ClassesAcolyte, Weaver
Requirements
Required skillsFaith (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeTarget
Mechanics
Range10
AreaSize: Large
Distance: Base 10
Effective: 10
Autocast multiplier1
TimingCast Time: Base 1
Effect Cast Time: 0.4
Resource costMP: Base 20, 10 / Lv
Status effects
AppliesTarget – Benediction (Duration 60 / Lv, Chance Base 1)
RemovesCurse – Base 1
 
Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
General
Max level1
ClassesAcolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingEffect Cast Time: 0.9
Resource costMP: Base 10
Status effects
RemovesPoison, Blind, Silence – Base 1
 
Divine Grace
Invokes a holy blessing that increases natural health and mana recovery rate.
General
Max level5
ClassesAcolyte, Weaver
Requirements
Required skillsFaith (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeNone
Mechanics
AreaSize: Large
Distance: Base 10
Effective: 10
Autocast multiplier1
TimingCast Time: Base 1
Effect Cast Time: 0.4
Resource costMP: Base 20, 10 / Lv
Status effects
AppliesTarget – Divine Grace (Duration 60 / Lv, Chance Base 1)
 
Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
General
Max level1
ClassesAcolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
Resource costMP: Base 20
Status effects
AppliesTarget – Haste (Duration 60 / Lv, Chance Base 1)
RemovesSlow – Base 1
 
Heal
Channels holy energy to restore health to a target ally.
General
Max level1
ClassesAcolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver
SummonsAngel Mage
MonstersAngel, Archangel, Bogbloom, Butterfly Hue, Fangroot, Sporeling, Sun Blossom
Type
Damage typeHealing
ElementHoly
TargetAlly
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCooldown: Base 3
Effect Cast Time: 0.6
Resource costMP: Base 10, 5 / Lv
Damage and scaling
HealingYes
Main damageHealing – 0.5% / Lv
ScalingIntelligence – 1%
Vitality – 1%
 
Holy Light
Releases a focused ray of divine energy, dealing holy damage to a single enemy.
General
Max level10
ClassesAcolyte
SummonsAngel Mage
MonstersAngel, Angel Mage, Archangel, Haunt, Soul, Soul Mage, Starflake
Type
Damage typeMagic
ElementHoly
TargetEnemy
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCast Time: Base 1
Resource costMP: Base 10, 5 / Lv
Special mechanicsKnockback – Base 4
Damage and scaling
Main damageDamage – 0.5% / Lv, MATK-based
ScalingIntelligence – 3%, MATK-based
Vitality – 1%, MATK-based
Notes
NotesWhile Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units.
 
Mass Cure
Purifies allies in the area, removing poison, blindness, curse, and silence with a touch of holy grace.
General
Max level1
ClassesAcolyte
Requirements
Required skillsCure (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeTarget
Mechanics
Range10
AreaSize: Large
Distance: Base 10
Effective: 10
Autocast multiplier1
TimingCast Time: Base 1
Effect Cast Time: 0.8
Resource costMP: Base 20, 10 / Lv
Status effects
AppliesTarget – Mass Cure (Duration Base 10, Chance Base 1)
RemovesPoison, Blind, Silence – Base 1
 
Mass Haste
Blesses nearby allies with heightened swiftness, increasing movement and attack speed for a short duration.
General
Max level5
ClassesAcolyte, Weaver
Requirements
Required skillsHaste (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeTarget
Mechanics
Range10
AreaSize: Large
Distance: Base 10
Effective: 10
Autocast multiplier1
TimingCast Time: Base 1
Effect Cast Time: 0.4
Resource costMP: Base 20, 10 / Lv
Status effects
AppliesTarget – Haste (Duration 60 / Lv, Chance Base 1)
Target – Mass Haste (Duration 60 / Lv, Chance Base 1)
RemovesSlow – Base 1
 
Mass Heal
Unleashes a wave of radiant energy, restoring health to all allies within range.
General
Max level5
ClassesAcolyte
Requirements
Required skillsHeal (Lv.1)
Type
Damage typeHealing
ElementHoly
TargetAlly
Cast typeTarget
Mechanics
Range10
AreaSize: Large
Distance: Base 10
Effective: 10
Autocast multiplier0.5
TimingCast Time: Base 1
Cooldown: Base 3
Effect Cast Time: 0.4
Resource costMP: Base 20, 10 / Lv
Damage and scaling
HealingYes
Main damageHealing – 0.5% / Lv
ScalingIntelligence – 1%
Vitality – 1%
Status effects
AppliesTarget – Mass Heal (Duration Base 10, Chance Base 1)
 
Resurrection
Revives a fallen ally with a portion of their health and spirit restored. Requires strong faith and a long invocation.
General
Max level5
ClassesAcolyte
Requirements
Required skillsFaith (Lv.1), Mass Heal (Lv.3)
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCast Time: Base 6, -1 / Lv
Cooldown: Base 10, -1 / Lv
Effect Cast Time: 0.6
Resource costMP: Base 60, 30 / Lv
Special mechanicsRevive – 0.2 / Lv
 
Sacred Aegis
Envelops an ally in divine protection, forming a barrier equal to a portion of their maximum health. The aegis shields them completely from incoming physical attacks until it is broken.
General
Max level5
ClassesAcolyte
SummonsAngel Mage
MonstersGoblin Warlock
Requirements
Required skillsDivine Grace (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCast Time: Base 1
Cooldown: Base 3
Resource costMP: Base 20, 10 / Lv
Status effects
AppliesTarget – Sacred Aegis (Duration 60 / Lv, Chance Base 1)

Passive

edit
 
Codex Mastery
Boosts magical attack when wielding a wand or book.
General
Max Level10
Passive Effects
Weapon Magic Attack2 / Lv, Wand
Weapon Magic Attack2 / Lv, Book
Weapon Magic Attack2 / Lv, Mace
Healing1 / Lv
 
Faith
Strengthens divine conviction, increasing damage against Undead and Shadow foes while reducing harm taken from them.
General
Max Level5
Passive Effects
Damage to Element5 / Lv, Undead
Damage to Element5 / Lv, Shadow
Damage Taken from Element5 / Lv, Undead
Damage Taken from Element5 / Lv, Shadow
 
Free Cast
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed.
General
Max Level1
Passive Effects
Free Cast While MovingBase 15, 10 / Lv
Free Cast While AttackingBase 50, 10 / Lv
Notes
Notes
  • At higher skill levels this passive will reduce the amount of attack speed and movement speed the player loses while Free Cast is active.
 
Increased Flee
Improves evasion against physical attacks.
General
Max Level5
Passive Effects
Flee8 / Lv
 
Increased Health
Increases maximum health.
General
Max Level5
Passive Effects
Health Points100 / Lv
 
Increased Mana
Expands total mana capacity.
General
Max Level5
Passive Effects
Mana Points40 / Lv
 
Increased Recovery
Accelerates mana regeneration.
General
Max Level5
Passive Effects
Mana Regeneration2 / Lv
Max Mana Regeneration0.2 / Lv

Attributes

edit
Primary Attributes
  INT The core stat for Acolytes.
Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput.
  VIT The foundation of Acolyte durability.
Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play.
  DEX Essential for casting responsiveness.
Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters.
Secondary Attributes
  AGI Provides ASPD, which can shorten the cast delay between spells.
Acolyte spells do not benefit from a shorter cast delay.
  STR Increases melee ATK for physical hits.
Largely irrelevant for Acolytes who deal magic damage.
  LUK Raises critical chance and critical damage in general.
Not valuable for Acolytes because their spells don’t crit.


Job Advancement

edit

Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes
Priest ??? ???



Additional Guides

edit

Here is a full list of all build guides currently for the Acolyte Class:

See Also

edit
Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting