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Acolyte

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Revision as of 15:13, 13 September 2025 by Eviand (talk | contribs)

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Acolyte


Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing Undead foes with Holy attacks.

Class Overview
Role Healing
Support
Holy Magic
Weapons Book
Attributes
STR 1
AGI 1
VIT 9
INT 12
DEX 9
LUK 1




A faithful healer who channels Holy light to protect allies and banish the Undead. Ideal for players who enjoy support roles with a touch of offense.

Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.

As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.

General Skills

These are skills that every class has access to, and can be leveled by all players.

Active

 
Heal
Active

  • Max Level: 1
  • Element:   Holy
  • Healing: 50% MATK per level
    (+ 100 +100 per level)
  •   INT Scaling: +1% MATK
  •   VIT Scaling: +1% MATK
  • Cooldown: 3s
  • Cost: 10 + 5 MP/level

 
Haste
Active

  • Max Level: 1
  • Cost: 20 MP
  • Removes Slow (100%)
  • Buff Applied: Haste
    •   AGI: +2/level
    • ASPD: +2%/level
    • Move Speed: +25%
    • Duration: 60s/level

 
Cure
Active

  • Max Level: 1
  • Removes: Poison, Blind, Curse, Silence (100%)
  • Cost: 10 MP


Passive

 
Free Cast
Passive

  • Max Level: 1
  • Move while casting (reduced speeds)
  • Move Speed: 15% + 10%/level
  • Attack Speed: 50% + 10%/level

 
Increased Health
Passive

  • Max Level: 5
  • HP: +100/level

 
Increased Mana
Passive

  • Max Level: 5
  • MP: +40/level

 
Increased Recovery
Passive

  • Max Level: 5
  • MP Regen: +2/level
  • Max MP/sec: +0.2%/level

 
Increased Flee
Passive

  • Max Level: 5
  • Flee: +8/level


Acolyte Skills

These skills are unique to the Acolyte class.

Active

  Mass Heal — Unleashes a wave of radiant energy, restoring health to all allies within range.

  • Max Level: 5
  • Element:   Holy
  • Healing: 50% MATK per level (+100 +100 per level)
  • +1% MATK per   INT
  • +1% MATK per   VIT
  • Area: Large
  • Cast Time: 1 second
  • Cooldown: 3 seconds
  • Cost: 15 + 7 mana per level

  Mass Haste — Blesses nearby allies, increasing movement and attack speed for a short duration.

  • Max Level: 5
  • Cast Time: 1 second
  • Cost: 10 + 5 mana per level
  • Buff Applied: Haste
    • +2   AGI per level
    • Attack Speed: +2% per level
    • Move Speed: +25%
    • Duration: 60 seconds per level

  Mass Cure — Purifies allies in the area, removing poison, blindness, curse, and silence.

  • Max Level: 1
  • Cures: Poison, Blind, Curse, Silence (100%)
  • Cast Time: 1 second
  • Cost: 10 + 5 mana per level

  Resurrection — Revives a fallen ally with a portion of their health and spirit restored.

  • Max Level: 5
  • Revive: Health/Mana = 20% per level
  • Cast Time: 6 − 1 second per level
  • Cooldown: 3 seconds
  • Cost: 15 + 7 mana per level

  Sanctuary — Raises a sacred tree that blesses the ground, steadily healing allies and harming   Undead.

  • Max Level: 10
  • Element:   Holy
  • Healing: 12.5% MATK per level + 20 per level
  • +1% MATK per   INT
  • +1% MATK per   VIT
  • Area: Medium
  • Duration: 2 + 1 second per level
  • Cast Time: 0.5 seconds per level
  • Cooldown: 8 seconds
  • Cost: 20 + 10 mana per level
  • Debuff Applied: Knockback vs   Undead

  Holy Light — Releases a concentrated bolt of holy energy to smite an enemy. Particularly effective against   Undead.

  • Max Level: 10
  • Element:   Holy
  • Damage: 50% MATK per level
  • +3% MATK per   INT
  • +1% MATK per   VIT
  • Cast Time: 1 second
  • Cooldown: 1 second
  • Cost: 10 + 5 mana per level
  • Debuff Applied: Knockback

  Exorcism — Calls down sacred radiance upon an area, banishing cursed beings and striking foes.

  • Max Level: 10
  • Element:   Holy
  • Damage: 35% MATK per level
  • +2% MATK per   INT
  • +1% MATK per   VIT
  • Hits: 2
  • Area: Large
  • Duration: 2 + 1 second per level
  • Cast Time: 0.5 seconds per level
  • Cooldown: 8 seconds
  • Cost: 30 + 15 mana per level

  Sacred Aegis — Forms a barrier equal to a portion of an ally’s maximum health, shielding them until broken.

  • Max Level: 5
  • Cast Time: 2 seconds
  • Cost: 10 + 5 mana per level
  • Buff Applied: Sacred Aegis
    • Health Barrier: +10% + 4% per level
    • Duration: 60 seconds per level

  Divine Grace — Invokes a holy blessing that increases natural health and mana recovery rate.

  • Max Level: 5
  • Cast Time: 3 seconds
  • Cost: 10 + 5 mana per level
  • Buff Applied: Divine Grace
    • HP Regen Rate: +20% per level
    • MP Regen Rate: +20% per level
    • Duration: 60 seconds per level

  Benediction — Imbues allies with divine protection, raising all attributes for a time.

  • Max Level: 5
  • Cast Time: 1 second
  • Cost: 10 + 5 mana per level
  • Buff Applied: Benediction
    • All Stats: +1 per level
    • Duration: 60 seconds per level

  Arcanum Ward — Creates a sacred barrier that absorbs magical damage, shielding an ally.

  • Max Level: 5
  • Cast Time: 1 second
  • Cooldown: 10 seconds
  • Cost: 10 + 5 mana per level
  • Buff Applied: Arcanum Ward
    • Chance to Reflect Magic: +20% per level
    • Duration: 5 seconds

  Absolution — Removes all buffs and harmful statuses from the target.

  • Max Level: 5
  • Removes: All Status Effects
  • Chance: 50% + 10% per level
  • Cast Time: 2 seconds
  • Cost: 10 mana

Passive

  Faith — Increases damage and resistance against   Undead and   Shadow enemies.

  Codex Mastery — Boosts magical attack when wielding a wand or book.

  • Max Level: 10
  • Wand MATK: +2 per level
  • Book MATK: +2 per level
  • Healing Bonus: +1% per level

Attributes

Primary Attributes

  INT The core stat for Acolytes.
Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput.
  VIT The foundation of Acolyte durability.
Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play.
  DEX Essential for casting responsiveness.
Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters.

Secondary Attributes

  AGI Provides ASPD, which can shorten the cast delay between spells.
Acolyte spells do not benefit from a shorter cast delay.
  STR Increases melee ATK for physical hits.
Largely irrelevant for Acolytes who deal magic damage.
  LUK Raises critical chance and critical damage in general.
Not valuable for Acolytes because their spells don’t crit.

Job Advancement

Upon reaching Job Level 50, Acolytes may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes

Priest Monk Third Path


Additional Guides

Here is a full list of all build guides currently for the Acolyte Class:

See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting