Acolyte
More actions
| Class Overview | |
|---|---|
| Role | Healing Support Holy Magic |
| Weapons | Book |
| Attributes | |
| 1 | |
| 1 | |
| 9 | |
| 12 | |
| 9 | |
| 1 | |
Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing
Undead foes with
Holy attacks.
Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.
As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.
Active
edit edit sourceAbsolution
Removes all buffs and harmful statuses from the target, returning them to a neutral state. Level 5 / 5 Target Any Cast Target Range 10 Area — Cost 60 MP Cast Time 2s Cooldown — Duration — No Special Mechanics | |
| Removes | Status – 60% / 70% / 80% / 90% / 100% |
|---|---|
Arcanum Ward
Creates a sacred barrier that absorbs Magic damage, shielding an ally from hostile spells. Level 5 / 5 Target Ally Cast Target Range 10 Area — Cost 60 MP Cast Time — Cooldown 11s Duration 5s No Special Mechanics | |
| Applies | Target – Arcanum Ward (Chance: 100%) |
|---|---|
Benediction
Imbues allies with divine protection, raising all attributes for a time. Level 5 / 5 Target Ally Cast Target Range 10 Area Large (10) Cost 60 MP Cast Time 1s Cooldown — Duration 300s No Special Mechanics | |
| Applies | Target – Benediction (Chance: 100%) |
|---|---|
| Removes | Status – 100% |
Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered. Level 1 / 1 Target Ally Cast Target Range 10 Area — Cost 10 MP Cast Time — Cooldown — Duration — No Special Mechanics | |
| Removes | Status – 100% |
|---|---|
Divine Grace
Invokes a holy blessing that increases natural health and mana recovery rate. Level 5 / 5 Target Ally Range — Area Large (10) Cost 60 MP Cast Time 1s Cooldown — Duration 300s No Special Mechanics | |
| Applies | Target – Divine Grace (Chance: 100%) |
|---|---|
Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork. Level 1 / 1 Target Self Range — Area — Cost 20 MP Cast Time — Cooldown — Duration 60s No Special Mechanics | |
| Applies | Target – Haste (Chance: 100%) |
|---|---|
| Removes | Status – 100% |
Heal
Channels holy energy to restore health to a target ally. Level 1 / 1 Damage Healing Element Holy Target Ally Cast Target Healing 75% Scaling 2% Intelligence 2% Vitality Range 10 Area — Cost 10 MP Cast Time — Cooldown 3s Duration — No Special Mechanics |
Holy Light
Releases a focused ray of divine energy, dealing holy damage to a single enemy. Level 5 / 5 Damage Magic Element Holy Target Enemy Cast Target Modifier Magic Attack Damage 100% Scaling 2% Intelligence 2% Vitality Range 10 Area — Cost 30 MP Cast Time 1s Cooldown — Duration — Knockback 4 |
Mass Cure
Purifies allies in the area, removing poison, blindness, curse, and silence with a touch of holy grace. Level 1 / 1 Target Ally Cast Target Range 10 Area Large (10) Cost 20 MP Cast Time 1s Cooldown — Duration 10s No Special Mechanics | |
| Applies | Target – Mass Cure (Chance: 100%) |
|---|---|
| Removes | Status – 100% |
Mass Haste
Blesses nearby allies with heightened swiftness, increasing movement and attack speed for a short duration. Level 5 / 5 Target Ally Cast Target Range 10 Area Large (10) Cost 60 MP Cast Time 1s Cooldown — Duration 300s No Special Mechanics | |
| Applies | Target – Haste (Chance: 100%) Target – Mass Haste (Duration: 300s, Chance: 100%) |
|---|---|
| Removes | Status – 100% |
Mass Heal
Unleashes a wave of radiant energy, restoring health to all allies within range. Level 5 / 5 Damage Healing Element Holy Target Ally Cast Target Healing 100% Scaling 1% Intelligence 1% Vitality Range 10 Area Large (10) Cost 60 MP Cast Time 1s Cooldown 3s Duration — No Special Mechanics | |
| Applies | Target – Mass Heal (Duration: 10s, Chance: 100%) |
|---|---|
Resurrection
Revives a fallen ally with a portion of their health and spirit restored. Requires strong faith and a long invocation. Level 5 / 5 Target Ally Cast Target Range 10 Area — Cost 180 MP Cast Time 2s Cooldown 6s Duration — Revive 100% |
Sacred Aegis
Envelops an ally in divine protection, forming a barrier equal to a portion of their maximum health. The aegis shields them completely from incoming physical attacks until it is broken. Level 5 / 5 Target Ally Cast Target Range 10 Area — Cost 60 MP Cast Time 1s Cooldown 3s Duration 300s No Special Mechanics | |
| Applies | Target – Sacred Aegis (Chance: 100%) |
|---|---|
Passive
edit edit sourceCodex Mastery
Boosts magical attack when wielding a wand or book. Level 10 / 10 Weapon Magic Attack 20 Weapon Magic Attack 20 Weapon Magic Attack 20 Healing 10% |
Faith
Strengthens divine conviction, increasing damage against Undead and Shadow foes while reducing harm taken from them. Level 5 / 5 Damage to Element 25% Damage to Element 25% Damage Taken from Element 25% Damage Taken from Element 25% |
Free Cast
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed. Level 1 / 1 Free Cast While Moving 15% Free Cast While Attacking 50% |
Increased Flee
Improves evasion against physical attacks. Level 5 / 5 Flee 40 |
Increased Health
Increases maximum health. Level 5 / 5 Health Points 500 |
Increased Mana
Expands total mana capacity. Level 5 / 5 Mana Points 200 |
Increased Recovery
Accelerates mana regeneration. Level 5 / 5 Mana Regeneration 10 Max Mana Regeneration 100% |
Attributes
edit edit source| Primary Attributes | |
|---|---|
| The core stat for Acolytes. Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput. | |
| The foundation of Acolyte durability. Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play. | |
| Essential for casting responsiveness. Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters. | |
| Secondary Attributes | |
| Provides ASPD, which can shorten the cast delay between spells. Acolyte spells do not benefit from a shorter cast delay. | |
| Increases melee ATK for physical hits. Largely irrelevant for Acolytes who deal magic damage. | |
| Raises critical chance and critical damage in general. Not valuable for Acolytes because their spells don’t crit. | |
Job Advancement
edit edit sourceUpon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.
Additional Guides
edit edit sourceHere is a full list of all build guides currently for the Acolyte Class: